Panzer Grenadier Battles on November 24th:
Invasion of Germany #39 - Huchlen Town Panzer Lehr #26 - Rauwiller Bump and Run
Panzer Lehr 2 #25 - Roadblock at Ischermuhl Panzer Lehr #27 - Prompt Response
Panzer Lehr 2 #26 - Rauwiller Bump and Run South Africa's War #10 - Gialo Oasis
Panzer Lehr 2 #27 - Prompt Response Siege of Leningrad #7 - Voibokalo Station
Panzer Lehr #25 - Roadblock at Ischermuhl West Wall #9 - Huchlen Town
Errors? Omissions? Report them!
Serafimovich: Day Two
Fronte Russo #28
(Attacker) Germany
(Attacker) Italy
vs Soviet Union (Defender)
Formations Involved
Germany 305th Infantry Division
Germany 578th Infantry Regiment
Italy 120ยบ Reggimento Artiglieria
Italy 75a Batteria Anticarro
Italy XVIII Battaglione Bersaglieri
Italy XX Battaglione Bersaglieri
Italy XXV Battaglione Bersaglieri
Soviet Union 652nd Independent Tank Regiment
Soviet Union 67th Guards Rifle Division
Display
Balance:



Overall balance chart for FrRu028
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 586
Parent Game Fronte Russo
Historicity Historical
Date 1942-07-31
Start Time 08:00
Turn Count 30
Visibility Day
Counters 202
Net Morale 1
Net Initiative 2
Maps 6: 1, 14, 2, 4, 7, 8
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 225
AAR Bounty 220
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Eastern Front maps + counters
Fronte Russo counters
Road to Berlin maps + counters
Introduction

Seventeenth Army ordered a counterattack, and the Bersaglieri moved promptly to obey. The second day of fighting for the Serafimovich bridgehead started with Axis forces - the German 578th Regiment and the Italian 3rd Bersaglieri Regiment - taking the initiative and moving to take the two hills that dominated the town of Serafimovich.

Conclusion

The advance met increasing resistance by Soviet infantry, followed by a number of counterattacks. In particular, the reserve battalion of the 3rd Regiment (XXV) had to be diverted southeast to face a sudden threat coming from the nearby village of Beliayesky. Also, at approximately 1300 numerous Soviet tanks arrived, carrying infantry. Some of the tanks infiltrated the Axis lines and overran some artillery pieces, but the Soviet counterattacks were eventually repulsed, with approximately 20 tanks put out of action and their accompanying infantry eliminated. At the end of the day, Axis forces were in position for a morning attack on Serafimovich.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Italy Order of Battle
Regio Esercito
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Errors? Omissions? Report them!