Panzer Grenadier Battles on February 23rd:
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Coup de Grace
Fall of France #44
(Defender) Germany vs France (Attacker)
Formations Involved
France 4e Division Cuirassée de Réserve
Germany 179th Infantry Regiment
Germany 217th Infantry Regiment

Overall balance chart for FaoF044
Side 1 2
Draw 0
Side 2 1
Overall Rating, 3 votes
Scenario Rank: --- of 609
Parent Game Fall of France
Historicity Historical
Date 1940-05-30
Start Time 16:00
Turn Count 30
Visibility Day
Counters 78
Net Morale 1
Net Initiative 1
Maps 4: 26, 29, 30, 31
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 124
AAR Bounty 163
Total Plays 3
Total AARs 1
Battle Types
Rural Assault
Urban Assault
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Fall of France maps + counters

German reinforcements had arrived in the Abbeville area the night of May 29 and were now threatening the nearby villages of Moyenneville, Villers and Bienfay. The French were out of time; they had to strike a fatal blow to the Abbeville bridgehead. So after a short artillery bombardment late on the afternoon of May 30, French tanks charged the German positions followed by all the forces DeGaulle could muster.


German 88mm shells smashed into the charging French tanks, destroying five of them in short order. But the German infantry was forced out of the "Bois des Anglais" and sent backward to Yonval. More tanks moved toward Mont Caubert but kept taking hits from FlaK guns, and by the time an unexpected minefield stopped the French tanks more than half of them had been lost. The German infantry (who had received the order "Bis zum letzen" of "Fight to the last man") then made a stand at the Mesnil-Trois-Fetus farm, stopping the French infantry so that the German anti-tank guns there could kill more French tanks. Then at 8pm the Germans in Cambron launched a counterattack that drove the French left flank all he way back to Moyenneville. By the end of the day the entire operation had ended in disarray for French. The 4th DCR was spent,and the Battle of Abbeville was lost.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
  • Motorized
  • Towed
Germany Order of Battle
  • Towed

Display Errata (4)

4 Errata Items
Scen 44

French Major should be a Commandant.

(Hugmenot on 2013 Jul 04)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Fracasa el ataque de los B1-bis
Author enrique
Method Solo
Victor Germany
Play Date 2013-07-02
Language Español
Scenario FaoF044

En este escenario, una fuerza de aproximadamente dos batallones de infantería alemanes de segunda línea (moral 7/6) defienden la cabeza de puente de Abbeville ante el ataque en masa de blindados franceses, cuya punta de lanza la constituyen dos compañías de los gigantescos B1-bis, seguidos por otras dos compañías de tanques H39 y S35. Los alemanes reciben el apoyo de artillería fuera del mapa (3x16), de dos secciones de cañones AT de 37 mm, una sección de morteros y, sobre todo, dos baterías de los temibles 88mm de la Luftwaffe. Por su parte, los franceses cuentan con el refuerzo de artillería fuera del mapa (2x16 a partir del turno 5 y 4x16 los cuatro primeros turnos), de dos compañías de la infantería de elite ESC (moral 8/6), una compañía de infantería regular, una sección de dragones motorizados (DRG), una sección y media de coches blindados P178, una sección de morteros de 60mm y una sección de cañones AT de 25mm. Los franceses cuentan también con un significativo apoyo aéreo.

El objetivo de los franceses es desalojar a los alemanes de sus posiciones al sur del río. El de los alemanes, naturalmente, no dejarse. En este escenario no se tienen en cuenta las bajas, por lo que ambos bandos pueden luchar hasta el último hombre.

Los franceses toman decididamente la iniciativa, atacando las posiciones adelantadas de los alemanes. Sus tanques avanzan cuidadosamente, buscando las zonas opacas a la visión de los temibles 88mm. Paralelamente, la aviación francesa busca estos cañones como objetivo prioritario, destruyendo una de las baterías. El fuego concentrado de los tanques superpesados B1-bis consigue ir desalojando a los alemanes de sus posiciones, aunque debido a la escasa velocidad de estos vehículos el avance es lento.

La infantería francesa de elite (ESC) consigue acercarse a la última batería francesa de 88mm y, con el apoyo de la artillería, destruirla. A partir de este momento los tanques franceses dominan absolutamente el campo de batalla y van desalojando sistemáticamente a la infantería alemana de sus posiciones en la cabeza de puente. Sin embargo, la noche se echa encima y los franceses son incapaces de expulsar completamente a los defensores. Una única sección alemana, desmoralizada, consigue mantenerse y dar la victoria a su bando por un estrechísimo margen. La batalla dura 30 turnos y la victoria se produce en la última tirada de dados del último turno.

Debido al emocionantísimo final, califico este escenario con un "5".

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