Panzer Grenadier Battles on February 21st:
An Army at Dawn #34 - Kasserine Pass: Duel at Dawn Nihon Silk #3 - Koepang, Day Two
An Army at Dawn #35 - Kasserine Pass: The Reports Were Wrong South Africa's War #3 - Battle on the Equator
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Taking Out the Trash
Edelweiss IV #34
(Attacker) Soviet Union vs Germany (Defender)
Formations Involved
Germany 7th SS “Volunteer” Gebirgs Division
Soviet Union 47th Guards Rifle Division

Overall balance chart for EdIV034
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
Scenario Rank: --- of 608
Parent Game Edelweiss IV
Historicity Historical
Date 1944-09-11
Start Time 13:00
Turn Count 22
Visibility Day
Counters 63
Net Morale 1
Net Initiative 2
Maps 2: 4, 6
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 161
AAR Bounty 163
Total Plays 2
Total AARs 1
Battle Types
Road Control
Urban Assault
Scenario Requirements & Playability
Edelweiss IV counters
Eastern Front maps
Road to Berlin counters

After Romania defected to the Allies, the Germans faced a gaping hole in their lines on the Eastern Front. Not only were Romanian divisions no longer fighting alongside them, the Romanians now attacked the Germans with an enthusiasm they never showed when fighting for the Axis. The German command rushed occupation troops to the border between Yugoslavia and Romania to re-form their line. The 7th SS Mountain Division crashed into the advancing Soviet 46th Army near Vrsac, a crossroads just inside the Yugoslav border.


Since their baptism of fire at Split, the 7th SS had enjoyed a good run against Tito's partisans. This hard-won confidence quickly fled when they faced the Red Army's battle-hardened Guardsmen, and the Soviet division rolled over the SS like a short speedbump. After only a brief delay to shoot what few prisoners had been taken, the Red Army's advance moved onward. The 7th SS suffered enormous casualties in just a few hours, probably one third of the division's strength.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
  • Mechanized
  • Motorized
  • Motorized
Soviet Union Order of Battle
  • Mechanized

Display Errata (4)

4 Errata Items
Overall balance chart for 501

The Anti-Tank Fire value is 2-4. It was misprinted in Edelweiss.

(rerathbun on 2016 Jan 18)
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display AARs (1)

The Soviets Barely Slowed Down
Author KirkH
Method Solo
Victor Soviet Union
Play Date 2015-08-23
Language English
Scenario EdIV034

Germans set up in a rough north-south line with some units dug-in and others on the eastern edge of the woods on either side of the road. The Soviet infantry advanced westward in a rough north-south line while the T-34's preceded them to the front of the woods to try and eliminate some of the forward German positions. Soviet OBA took out the German infantry gun and then proceeded to wreak havoc on the German infantry. Any German attacks were ineffective and their lone platoon of H-38's mostly tried to stay out of the Soviet's way. As the game progressed the Soviet armor, OBA, and assaults eliminated most of the German combat units. With four turns to go the final German combat unit was eliminated, thus securing an overwhelming Soviet victory. Although the scenario turned out exactly as it did in real life, the low German morale ratings and overwhelming Soviet superiority didn't make for a very fun game.

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