The DLM Battle Game
Defense of France #11
|(Attacker) France||vs||Germany (Attacker)|
|France||22e Division d’Infanterie|
|France||4e Division Légère Mécanique|
|Germany||12th Panzer Division|
|Overall Rating, 0 votes|
|Scenario Rank: --- of 586|
|Parent Game||Defense of France|
|Visibility||Day & Night|
|Maps||6: 26, 27, 28, 31, 32, 33|
|Layout Dimensions||86 x 84 cm
34 x 33 in
|Kill Them All|
|Scenario Requirements & Playability|
|Defense of France||counters|
|Fall of France||maps + counters|
|Kursk - Burning Tigers||counters|
Note: This is a Battle Game including Scenarios 1-5
The five scenarios are examples of the types of engagements envisioned for the DLM. The forces were to be used to screen and disrupt the advances of the opponent. Victory in the battle game is based on whether the DLM's commander or his opponent are more successful in thwarting their enemy.
The goal of the French player is to disrupt the German advance by denying the Germans a quick movement through Belgium and to disrupt the German rear if possible, while making the journey through Belgium costly. The German player is looking to quickly penetrate into Belgium and keep the French from establishing any cohesive defense by denying the French the time and space to deploy.
The mission of the DLM divisions was to make sure that the Germans could not penetrate into those portions of Belgium that would be used to marshal their heavier cousins. The Bis (both ter and bis) were slow and needed time to not only arrive in the assembly areas but to deploy. Unlike the DLM the DCR were hardly nimble and needed the screening of the DLM to both prepare their defense as well as to mass for offensive action.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|4 Errata Items|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.
(plloyd1010 on 2016 Jul 25)
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
(Shad on 2010 Dec 15)
All SPW 251s have an armor value of 0.
(Shad on 2010 Dec 15)