Campaign One: Red Bull Across the Rapido
Cassino '44 #31
|(Attacker) United States||vs||Germany (Defender)|
|Germany||104th Panzergrenadier Regiment|
|Germany||131st Grenadier Regiment|
|Germany||44th "Hoch und Deutschmeister Reichsgrenadier" Infantry Division|
|United States||133rd "First Iowa" Infantry Regiment|
|United States||34th "Red Bull" Infantry Division|
|Overall Rating, 3 votes|
|Scenario Rank: --- of 573|
|Parent Game||Cassino '44|
|Maps||4: CassLL, CassLR, CassUL, CassUR|
|Layout Dimensions||170 x 108 cm
67 x 43 in
|Scenario Requirements & Playability|
|Cassino '44||maps + counters|
This campaign game recreates the initial attack of the US 34th "Red Bull" infantry division across the Rapido and up the Cassino Massif. It is intended as an introductory campaign game, and only uses three areas of the map.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|7 Errata Items|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
All SS PzIVH tanks should have a movement of 8.
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
Strongpoints are single step units and can be eliminated with X results like any other single step unit.
The standard mix of strongpoints may be downloaded from Avalanche Press:
This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games.
(plloyd1010 on 2012 Feb 01)
Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun on 2014 Apr 21)
The movement allowance on the counters in Airborne is misprinted. It should be "3."
(rerathbun on 2012 Jan 30)