Panzer Grenadier Battles on November 20th:
Carpathian Brigade #2 - A Very Nice Change Invasion of Germany #35 - A Day Late
Desert Rats #13 - Advance And Engage Jungle Fighting #5 - Baptism
Desert Rats #14 - Bir Bu Meliha Jungle Fighting #6 - Re-establishing The Line
Desert Rats #15 - Sidi Rezegh: Counter-Attack Panzer Grenadier #15 - Siberian Night Attack
Eastern Front #85 - Siberian Night Attack Roer River Battles #9 - Grasping at Straws
Heroes of the Soviet Union #19 - Stalingrad Fire Brigade Roer River Battles #10 - A Day Late
Invasion of Germany #34 - Grasping at Straws
Errors? Omissions? Report them!
"...it is the pivot for the whole front."
Beyond Normandy #35
(Attacker) Germany vs Britain (Defender)
Formations Involved
Britain 1/8th Middlesex Machine-gun
Britain 235th Anti-tank Battery
Britain 4th Somerset Light Infantry
Britain 5th Duke of Cornwall's Light Infantry
Britain Scots Greys
Germany 102nd SS Heavy Panzer Battalion
Germany 10th SS Flak Battalion
Germany 19th SS Panzergrenadier Regiment
Germany 22nd SS Panzergrenadier Regiment
Display
Balance:



Overall balance chart for BeNo035
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 586
Parent Game Beyond Normandy
Historicity Historical
Date 1944-07-11
Start Time 06:15
Turn Count 11
Visibility Day
Counters 147
Net Morale 1
Net Initiative 0
Maps 1: BN2
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 130
AAR Bounty 220
Total Plays 1
Total AARs 0
Battle Types
Hill Control
Rural Assault
Conditions
Scenario Requirements & Playability
Beyond Normandy maps + counters
Introduction

British troops now held Hill 112 as well as Eterville. From the German perspective, the British were poised to continue their drive toward the Orne. With daylight only hours away, the Germans could waste no time in ejecting the defenders of Hill 112 and Eterville and restoring the line. Unfortunately for the Germans, tank support would not arrive until dawn on the 11th and the attack had to be delayed.

Conclusion

The German attack quickly destroyed five of the Grey's Shermans and eventually forces the DCLI and Greys off the hill. An exhausted and decimated II SS Panzer Corps occupied the crest with only a screening force of infantry as British artillery fire pounded anything visible on the slope. To the east an attack on Eterville began as well.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Motorized
Germany Order of Battle
Heer
  • Mechanized
Schutzstaffel

Display Errata (9)

9 Errata Items
Overall balance chart for 865

The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are:

5-5 / 8-8 MA 0 (Towed).

(caryn on 2012 May 03)
Overall balance chart for 848

The "Optional Values" for the Archer---and by extension the Achilles---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 838

The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 408

The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.

(rerathbun on 2012 Mar 21)
Overall balance chart for 408

Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).

(rerathbun on 2014 Feb 14)
Errors? Omissions? Report them!