Panzer Grenadier Battles on December 13th:
Arctic Front Deluxe #4 - Gathering Darkness Little Saturn #5 - Back to the Don
Heroes of the Soviet Union #3 - The Bloodiest Fight Red Warriors #20 - The Bloodiest Fight
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Warranty Revoked
Arctic Front Deluxe #36
(Attacker) Finland vs Germany (Defender)
Formations Involved
Finland Panssaridivisoona "Marshal's Fist"
Germany 139th Gebirgs Regiment
Display
Balance:



Overall balance chart for AFDx036
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 588
Parent Game Arctic Front Deluxe
Historicity Historical
Date 1944-09-28
Start Time 10:00
Turn Count 30
Visibility Day
Counters 49
Net Morale 0
Net Initiative 0
Maps 3: 10, 6, 9
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 132
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Rear Guard
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Arctic Front Deluxe counters
Battle of the Bulge maps
Edelweiss: Expanded counters
Eastern Front maps
Road to Berlin counters
Introduction

The Finnish Armored Division at first moved slowly in the wake of the retreating Germans, but when Lt. Gen. Hjalmar Siilasvuo took command of the III Corps things changed. When the division encountered a German rear guard still at the village of Pudasjarvi, rather than allow them a leisurely retreat Sillasvuo told the tankers to attack immediately. The Lappland War was on.

Conclusion

Like most former German allies, the Finns approached the opportunity to fight them with great enthusiasm. Though less arrogant than with Italian, Romanian or Hungarian colleagues, the Germans had still earned enormous resentment from the Finns. Hermann Holter, chief of staff of the German 20th Mountain Army, expressed heartfelt outrage in his post-war memoirs over this action: the Finns, he raged, broke their purchase contract by using their German-made assault guns against the Nazis.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Finland Order of Battle
Army
  • Motorized
Germany Order of Battle
Heer

Display Errata (2)

2 Errata Items
Scen 36

The Finns should receive 3 tank leaders.

(PG-Tank Dude on 2010 Apr 30)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

A Methodical Advance
Author KirkH
Method Solo
Victor Finland
Play Date 2009-11-27
Language English
Scenario AFDx036

Germans set up with an AT unit and five platoons in the woods on board 2, with a pair of infantry platoons at the crossroads on board 9, and the balance of troops in the town on board 10. The Finns advanced north up the road and quickly lost a platoon of BT-42s to the 75mm AT unit but some well placed HE fire from the Stu-40's knocked out the German AT gun immediately thereafter. After that the remaining German units on board 6 were eliminated or retreated quickly, allowing the Finns to advance to the center board. The few German units on the center board were quickly eliminated via assault and the Finns moved toward the town on board 10. The town was well defended, but the Finns used the trees as cover to move to better position. They then attacked and both sides lost a number of steps in assaults. In the end the Finns methodically eliminated the Germans and scored a substantial victory but this may have gone the other way with a better German defense and a bit better luck. Well worth trying again.

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