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PG-HQ Library > Games > Kokoda Trail
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Kokoda Trail

Kokoda Trail boxcover
Designers Bennighof,
McNair,
Murray,
Cheever
Game Type Expansion
Format Book
Release Date 2009-04
Availability In Print
Scenarios 30
Counters 0
Maps 2
Tour Veterans
Kokoda Trail Tour of Duty Ribbon
Overall Rating, 133 votes
5
4
3
2
1
3.28
Expansion Rank: 50 of 74
Popularity: Ownership & Activity
Status Owned by 26% Played by 9% AAR'd by 10% Medaled by 1%
Rank 22nd of 99 27th of 92 22nd of 89 26th of 48
Expansion Game Requirements & Playability
30/30 Kokoda Trail
30/30 Afrika Korps
29/30 Guadalcanal
1/30 Battle of the Bulge
1/30 Hammer & Sickle
Display
Balance:



Overall balance chart for Kokoda Trail
Total
Side 1 27
Draw 15
Side 2 94
box back

Following their defeat in the Battle of the Coral Sea, the Japanese attempted to capture the strategic Port Moresby on New Guinea's southern coast with an assault across the Owen Stanley Mountains. For five months Australian and Japanese troops battled along the narrow Kokoda Trail, across appalling terrain of high mountains and through thick jungles. Both sides suffered over 6,000 casualties, and the campaign became known as "Australia's Thermopylae."

box back map map

Display Scenario List (30)


Display Order of Battle

Australia Order of Battle
Army
Japan Order of Battle
Imperial Japanese Army
  • Mechanized
  • Towed
Imperial Japanese Navy
United States Order of Battle
Army
  • Towed

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Errata (6)

6 Errata Items
Errata item for PG-Tank Dude

With the role playing leaders, replace "you can only substitute your leaders for those of equivalent or lower rank in a scenario" with "you can only substitute your leaders for those of ANY rank in a scenario".

(PG-Tank Dude on 2010 Apr 30)
Errata item for Shad

One of the medals the Australians can earn in KoTr requires that a unit the leader activates in an assault destroys a tank step. However, there are no tanks in any of the KoTr campaign scenarios. Since the next deadliest thing in Kokoda Trail is HMGs, the medal can be earned for destroying an HMG step.

(Shad on 2010 Apr 30)
Scen 3

The Australian OB calls for a total of four Sergeants, but there are only three in Afrika Korps. I played the scenario assuming C Company (4 INF) needed only one SGT, and not two.

(willdeworde on 2014 Dec 02)
Scen 4

The order of battle in the scenario calls for 2 Japanese Army Sergeants. There is only 1 Sergeant counter in the Guadalcanal mix. As it seems there are plenty of leaders in this scenario, I left out that last leader. Alternatively you could add another Lieutenant.

(thomaso827 on 2014 Aug 29)
Scen 7

Scenario 7 calls for 10 SER platoons. There are only 9 in the Guadalcanal mix. As many platoons and leaders as are present in this scenario, I didn't see it as a problem and recommend just using the 9 platoons.

(thomaso827 on 2014 Aug 31)
Scen 20

Ignore the "no units in hexes adjacent to any other unit" condition for the Australian 2/33rd Battalion.

(rerathbun on 2016 Jan 16)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Australia
100%
Australia
Japan
100%
Japan
United States
3%
United States

Display Battle Types (12)


Display Conditions (5)

PG-HQ Library > Games > Kokoda Trail
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