Panzer Grenadier Battles on October 23rd:
Arctic Front #15 - Siberian Stand Go for Broke #25 - Raw Courage
Go for Broke 2 #5 - Hill 529 Guadalcanal #20 - Diversion I
Go for Broke 2 #24 - A Questionable Move Kokoda Campaign #30 - Epilogue Scenario 1: Clearing Goodenough Island
Go for Broke 2 #25 - Raw Courage Kokoda Trail #24 - Clearing Goodenough Island
Go for Broke #5 - Hill 529 Siege of Leningrad #4 - North of Kirishi
Go for Broke #24 - A Questionable Move
PG-HQ Library > Games > Iron Wolves
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Iron Wolves

Iron Wolves boxcover
Designer Bennighof
Game Type Expansion
Format Spiral bound
Release Date 2008-12
Availability In Print
Scenarios 10
Counters 165
Counter Type Die-cut
Maps 0
Tour Veterans
Iron Wolves Tour of Duty Ribbon
Overall Rating, 25 votes
5
4
3
2
1
3.56
Expansion Rank: 29 of 74
Popularity: Ownership & Activity
Status Owned by 19% Played by 5% AAR'd by 5% Medaled by 1%
Rank 43rd of 99 64th of 92 56th of 89 23rd of 48
Expansion Game Requirements & Playability
10/10 Iron Wolves
9/10 Road to Berlin
8/10 Eastern Front
6/10 White Eagles
1/10 Battle of the Bulge
Display
Balance:



Overall balance chart for Iron Wolves
Total
Side 1 12
Draw 3
Side 2 11
box back

Regaining her independence in 1919, Lithuania enjoyed only seven years of freedom before falling under dictatorial rule. In 1939, German and Soviet negotiators assigned Lithuania to the German sphere of influence in Eastern Europe, but when the Lithuanians declined to participate in the German attack on Poland the agreement was revised to put the small Baltic nation in the Soviet sphere. In June 1940 the Soviets occupied Lithuania without resistance, and she would not regain her independence until 1991.

Iron Wolves is a supplement for the Panzer Grenadier series of games. Unlike most of our other Panzer Grenadier games and supplements, it covers battles that never happened. Iron Wolves includes 165 playing pieces and this booklet.


Display Scenario List (10)


Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Lithuania Order of Battle
Army
  • Motorized
Defense Force
Poland Order of Battle
Home Army
Wojska LÄ…dowe
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
  • Towed

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display Nations (4)

Nations at War - Scenario Appearance Percentages
Lithuania
100%
Lithuania
Poland
40%
Poland
Germany
40%
Germany
Soviet Union
30%
Soviet Union

Display Battle Types (5)


Display Conditions (5)

PG-HQ Library > Games > Iron Wolves
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