Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Army Group South Ukraine #3 - Expanding the Perimeter Hammer & Sickle #39 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries Iron Curtain #20 - Insanity Laughs
PG-HQ Library > Games > Edelweiss
Errors? Omissions? Report them!

Edelweiss

Edelweiss boxcover
Designer Bennighof
Game Type Expansion
Format Spiral bound
Release Date 2003-07
Availability Out of Print
Scenarios 24
Counters 74
Counter Type Die-cut
Maps 0
Immortalize yourself as the first member to complete this game!
Overall Rating, 22 votes
5
4
3
2
1
3.36
Expansion Rank: 44 of 73
Popularity: Ownership & Activity
Status Owned by 14% Played by 4% AAR'd by 3% Medaled by 0%
Rank 56th of 97 67th of 90 74th of 87 TBD
Expansion Game Requirements & Playability
24/24 Edelweiss
21/24 Eastern Front
8/24 Afrika Korps
7/24 Battle of the Bulge
3/24 Road to Berlin
3/24 Red Warriors
2/24 Arctic Front
Display
Balance:



Overall balance chart for Edelweiss
Total
Side 1 9
Draw 4
Side 2 9
box back

This began as the second supplement-with-counters we produced, part of our "Our Own Private Tapio" program. The original version had 20 scenarios and was printed just like the scenario books that we placed inside our boxed games. That made for a terrifically unattractive product on store shelves, but somehow it managed to sell anyway.

The subject, German mountain troops, allowed for scenarios taking place all over Europe. The counters were leftovers from Chickamauga and Chattanooga, and that meant it could have four double-sized pieces. Those became a pair of river gunboats, and two versions of the giant motorized mortar, Karl.


Display Scenario List (24)


Display Order of Battle

America Order of Battle
Army
  • Mechanized
Finland Order of Battle
Army
  • Foot
Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Towed
SS
  • Motorized
Italy Order of Battle
Army
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
Guards
  • Mechanized
  • Towed

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Errata (16)

16 Errata Items
Scen 17

The title is misspelled in the scenario book. It should be "Gandin's Attack"

(rerathbun on 2012 Mar 07)
Scen 17

The 910th Fortress Battalion sets up first, and should have the German Heer symbol. The 17th Infantry Regiment should have the Italian Army symbol.

(rerathbun on 2012 Mar 07)
Scen 22

In the German order of battle, "1 x 75/40 AT" should be "1 x 75/41 AT"

(rerathbun on 2012 Mar 05)
Overall balance chart for 501

The Anti-Tank Fire value is 2-4. It was misprinted in Edelweiss.

(rerathbun on 2016 Jan 18)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 49

This unit is interchangeable with the StuH 42. Technically there never was a StuG IIIh. The StuH 42 was a StuG III with the main armament replaced with a modified 105mm howitzer. The StuG IIIh and StuH 42 counters have the same values, so there is no affect on play.

(plloyd1010 on 2015 Jan 30)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 108

This leader should have a morale of "9" and a modifier of "0" instead of the other way around.

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 982

Propeller-driven APC on skis (aerosan). Treated as Foot units for movement purposes.

(rerathbun on 2011 Feb 26)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display Nations (5)


Display Battle Types (9)


Display Conditions (5)

PG-HQ Library > Games > Edelweiss
Errors? Omissions? Report them!