Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Germany Heer SdKfz-10/4

Panzer Grenadier Headquarters Library Unit: Germany Heer SdKfz-10/4 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SdKfz-10/4 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SdKfz-10/4 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SdKfz-10/4 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SdKfz-10/4 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SdKfz-10/4 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SdKfz-10/4 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SdKfz-10/4 for Panzer Grenadier game series
Unit Counter Data
Historical Name Sonderkraftfahrzeug-10/4 (self-propelled 20 mm Flak 30 antiaircraft gun)
Movement Class Mechanized
Movement Points 9
AFV Type Open-top AFV - Anti-aircraft Weapon Carrier
Armor Rating 0
Anti-tank Fire 0-4 0-4
Direct Fire 5-9 3-9
Overall Rating, 218 votes
5
4
3
2
1
3.89
Unit Rank: 182 of 1599
Additional Notes

Red Warriors and Tank Battles did not include a piece for the SdKfz-10/4; instead a 20mm and an SPW 251 piece are combined and treated as one single-step unit.


Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).

Display Scenario List (67)

Game Scenario Plays AARs Rating
An Army at Dawn 06. Tigers in Tunisia 16 7 4.2
An Army at Dawn 13. Ousseltia Valley 9 4 3.6
An Army at Dawn 17. Faid Pass 9 4 3.5
An Army at Dawn 18. Task Force Kern 7 3 3.5
An Army at Dawn 22. Counterattacked 6 3 4
An Army at Dawn 24. Battle Group Schutte 7 2 3.4
An Army at Dawn 28. Combat Command B Holds Steady 3 0 4.3
An Army at Dawn 29. Ferianna Outpost 7 3 3.6
An Army at Dawn 31. Kasserine Pass: Like a Stone Wall 4 1 4
An Army at Dawn 32. Kasserine Pass: Gore Force 3 2 2.8
An Army at Dawn 35. Kasserine Pass: The Reports Were Wrong 5 4 4.3
An Army at Dawn 38. El Guettar 4 1 3.6
Broken Axis 06. Târgu Frumos: The First Battle Scenario 4: Grossdeutschland Arrives 2 0 5
Broken Axis 09. Târgu Frumos: The First Battle Scenario 7: Into the Hun's Teeth 1 1 4
Broken Axis 10. Târgu Frumos: The First Battle Scenario 8: Fist of Iron 1 0 3
Broken Axis 13. Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack 2 0 4
Broken Axis 14. Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat 2 1 4
Broken Axis 17. Târgu Frumos: The Second Battle Scenario 6: Primary Objective 0 0 ---
Broken Axis 18. Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos 0 0 ---
Broken Axis 19. Târgu Frumos: The Second Battle Scenario 8: Combined Arms 0 0 ---
Broken Axis 22. Târgu Frumos: The Second Battle Scenario 11: Valley of Fire 3 1 4
Broken Axis 25. Târgu Frumos: The Second Battle Scenario 14: Lines Restored 0 0 ---
Broken Axis 28. Tashlyk Bridgehead Scenario 2: Which Bridgehead to Take? 3 1 4
Broken Axis 31. Tashlyk Bridgehead Scenario 5: Collateral Damage 1 0 3
Broken Axis 33. Operation Katja Scenario 1: Commencing Operation Sonja 0 0 ---
Broken Axis 35. Operation Katja Scenario 3: Commence Operation Katja 1 1 4
Broken Axis 38. Operation Katja Scenario 6: South of Iepureni 1 1 5
Broken Axis 39. Operation Katja Scenario 7: Moimești 2 0 4
Broken Axis 40. Operation Katja Scenario 8: Zahorna 1 1 4
Go for Broke 2 15. Arno River Crossing 0 0 ---
Variant Panthers 07. Kursk - Burning Tigers Scenario 36: Forgotten Success VI: Ferocious Fight 0 0 ---
Variant Panthers 08. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 0 0 ---
Variant Panthers 09. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 0 0 ---
Burning Tigers 03. Kempf III: Almost 10 6 3.6
Burning Tigers 06. Kempf VI: Like Dominoes They Fell 4 3 4.2
Burning Tigers 07. Storm I: The Storm Division 4 2 4.2
Burning Tigers 08. Storm II: On the Verge 6 4 4.1
Burning Tigers 12. Graveyard of Armor III: After the Ambush 5 2 4
Burning Tigers 13. Graveyard of Armor IV: The High Ground Beckons 4 1 4.4
Burning Tigers 14. Graveyard of Armor V: Rokossovsky Prevails 3 1 4.5
Burning Tigers 19. The Graveyard of Armor X: Against Better Advice 2 1 4.5
Burning Tigers 24. Drive on Ponyri V: 18th Panzer Joins the Fray 1 1 4
Burning Tigers 26. Drive on Ponyri VII: At Long Last? 1 1 5
Burning Tigers 27. Drive on Ponyri VIII: The Fight Continues 1 1 5
Burning Tigers 31. Forgotten Success II: 3rd Panzer Rolls 2 1 4.5
Burning Tigers 34. Forgotten Success V: Scouting the River 2 1 4.5
Burning Tigers 36. Forgotten Success VI: Ferocious Fight 2 1 4.5
Burning Tigers 37. Forgotten Success VII: Struggle for Sirtsev 2 2 5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 3 2 4.3
Burning Tigers 39. Forgotten Success IX: Foregoing Good Sense 1 1 5
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 1 1 5
La Campagne de Tunisie 08. Phoenix: Sword of Damocles 4 1 3.8
La Campagne de Tunisie 09. Phoenix: Pour la Légion! 4 1 4.3
La Campagne de Tunisie 10. Phoenix: Just Like Training 4 2 4.3
Liberation 1944 07. 21st Panzer Responds 6 3 3.8
Liberation 1944 18. Operation Goodwood: Pushing South 9 4 3.3
Liberation 1944 21. Operation Goodwood: A Little Help From Above 4 2 4
Liberation 1944 33. Operation Bluecoat: Minden Day 1 0 4
Liberation 1944 38. Operation Bluecoat: Black Sunday 1 0 3
Red Warriors 15. Struggle for Urdom 1 0 5
Road to Dunkirk 24. Futile Sacrifice 2 0 4
Road to Dunkirk 30. Your Generals are Gone 1 0 4
Road to Dunkirk 39. Scottish Hedgehogs 3 0 4
Swallows of Death 05. Furia Marocchina 0 0 ---
Tank Battles 15. Operation MARS #3: The Struggle for Urdom 2 2 4
Tank Battles 25. Operation MARS #13: Shanaurin's Drive II: Almost at Gorodina 3 2 2.3
Tank Battles 26. Operation MARS #14: Shanaurin's Drive III: The Beachhead 2 2 1.5

Display Games (11)

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