Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
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Soviet Union Guards T-44

Panzer Grenadier Headquarters Library Unit: Soviet Union Guards T-44 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Guards T-44 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 9
AFV Type Closed-top AFV - Tank
Armor Rating 6
Anti-tank Fire 7-7 7-7
Direct Fire 9-4 5-4
Overall Rating, 36 votes
5
4
3
2
1
3.72
Unit Rank: 407 of 1599
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (47)

Game Scenario Plays AARs Rating
Grossdeutschland 1946 02. Dawn Strike 1 1 3
Hammer & Sickle 01. Fulda Gap 0 0 ---
Hammer & Sickle 03. Flank Attack 4 4 3.5
Hammer & Sickle 06. Breakout of the War Eagles 0 0 ---
Hammer & Sickle 14. Battle Royale 0 0 ---
Hammer & Sickle 15. Through a Goose 0 0 ---
Hammer & Sickle 16. Ant Hill 0 0 ---
Hammer & Sickle 18. Chekhov's Lament 0 0 ---
Hammer & Sickle 22. Spearhead 0 0 ---
Hammer & Sickle 23. Fulda's Fury 0 0 ---
Hammer & Sickle 24. Big Red One 0 0 ---
Hammer & Sickle 27. Always Ready 0 0 ---
Hammer & Sickle 29. Training and Doctrine 0 0 ---
Hammer & Sickle 36. Heavy Metal 1 1 5
Hammer & Sickle 37. Order of the October Revolution 0 0 ---
Red & White 01. Crossing the Pasleka River 1 1 3
Red & White 13. Split Them in Two 0 0 ---
Red & White 14. Destruction of the Red Banner 0 0 ---
Red & White 21. The Silent Unseen 0 0 ---
Red & White 23. Rabbit Punches 0 0 ---
Red & White 24. Defending the Swina 0 0 ---
Red & White 28. Bastion 0 0 ---
Red & White 35. Trumpet Call of Krakow 0 0 ---
Red & White 37. Envelopment 0 0 ---
Red & White 38. Wawel Dragons 0 0 ---
Red & White 40. Breakthrough from the North 0 0 ---
Iron Curtain 02. Spearhead 2 1 3
Iron Curtain 03. Fulda's Fury 1 1 3
Iron Curtain 04. Big Red One 1 1 4
Iron Curtain 07. Always Ready 6 3 4.2
Iron Curtain 09. Training and Doctrine 1 1 4
Iron Curtain 16. Heavy Metal 2 2 4.5
Iron Curtain 17. Order of the October Revolution 1 1 3
Maple Leaf Brigade 02. Dog Eat Dog 1 1 4
Maple Leaf Brigade 04. Cuts Like a Knife 1 1 3
Maple Leaf Brigade 09. Closer to the Heart 1 1 3
Maple Leaf Brigade 10. It's All Been Done 1 1 3
Maple Leaf Brigade 11. Putting out the Fire 1 1 2
Maple Leaf Brigade 12. Piercing the Soviets 1 1 3
Polish Steel 04. Muscovites Shall Not Rest 1 0 4
Polish Steel 05. To Poland From Italy 2 1 4.5
Polish Steel 08. The Fatherland Will Be Ours 0 0 ---
Polish Steel 10. God Will give Us Kosciuszko 0 0 ---
Secret Weapons 13. Waves of Steel 0 0 ---
Secret Weapons 15. Tank Battles 2 1 4.5
Secret Weapons 20. Guards Counterattack 1 1 5
Secret Weapons 23. Mandated Defense 3 2 3.3

Display Games (7)

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