Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Britain Army Stuart VI

Panzer Grenadier Headquarters Library Unit: Britain Army Stuart VI for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Stuart VI for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Stuart VI for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Stuart VI for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 11
AFV Type Closed-top AFV - Tank
Armor Rating 2
Anti-tank Fire 2-6 2-6
Direct Fire 7-5 4-5
Overall Rating, 128 votes
5
4
3
2
1
3.47
Unit Rank: 898 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (38)

Game Scenario Plays AARs Rating
Afrika 1944 19. Teatime with Ariete 0 0 ---
Britain's Bulge 02. Festival Day: Foy-Notre-Dame, East of Dinant, Belgium 2 1 3
Britain's Bulge 03. Who Dares, Wins: Bure, South of Rochefort, Belgium 2 1 3.5
Britain's Bulge 04. Smash III: Bure, South of Rochefort, Belgium 1 0 4
Britain's Bulge 07. Drunken Elephants: Bure, Belgium 1 0 4
Beyond Normandy 04. The Odon Bridges 9 4 3.7
Beyond Normandy 05. 227th Brigade Takes Over 6 1 3.6
Beyond Normandy 09. Colleville 2 1 3.5
Beyond Normandy 11. Grainville 1 4 2 2.8
Beyond Normandy 12. Tourmauville 3 1 3.3
Beyond Normandy 13. The Gavrus Bridge 4 1 3.3
Beyond Normandy 15. Capture of Hill 112 14 5 3.5
Beyond Normandy 16. Mouen 2 0 3.3
Beyond Normandy 18. Counterattack on Hill 112 4 1 3.5
Beyond Normandy 20. 28 June : Battle For The Corridor 0 0 ---
Beyond Normandy 23. Frundsburg Attacks 3 3 3.3
Beyond Normandy 24. II SS Panzer Corps Attacks 3 2 4.7
Beyond Normandy 25. Fight For Esquay 9 4 2.9
Beyond Normandy 29. JUPITER : 130th Brigade 2 0 4
Beyond Normandy 30. JUPITER : 129th Brigade 2 2 3.5
Beyond Normandy 32. Operation JUPITER : AM 1 1 4
Beyond Normandy 36. Counterattack at Eterville 3 1 3.7
Beyond Normandy 37. Again 1 1 4
Cassino '44 27. Hitting the Road 5 2 4.2
C&CV2: The King's Officers 18. War in the Hedgerows: Operation Epsom, 1944 4 2 5
DAK '44 01. Opening Moves 3 2 3.3
Liberation 1944 17. Second Chance for the Desert Rats 4 1 2.4
Liberation 1944 19. Operation Goodwood: Reality Bites 6 1 3
Liberation 1944 20. Operation Goodwood: The Tanks Roll South 4 1 3
Liberation 1944 31. Operation Bluecoat: La Ferronniere 2 0 3.5
Liberation 1944 40. Guards Armoured Division 2 1 4.5
Panzer Lehr 2 03. Guderian's Ducks 1 1 3
Panzer Lehr 2 05. Tilly Seesaw 0 0 ---
Panzer Lehr 2 06. Through the Woods 0 0 ---
Panzer Lehr 03. Guderian's Ducks 6 4 3.7
Panzer Lehr 05. Tilly Seesaw 3 4 2.8
Panzer Lehr 06. Through the Woods 2 2 3
Secret Weapons 27. Spring Offensive - Counterattack 0 0 ---

Display Games (10)

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