Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Britain Army Crocodile

Panzer Grenadier Headquarters Library Unit: Britain Army Crocodile for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Crocodile for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 6
AFV Type Closed-top AFV - Tank
Armor Rating 5
Anti-tank Fire 5-6 5-6
Direct Fire 9-5 9-5
Overall Rating, 85 votes
5
4
3
2
1
3.64
Unit Rank: 541 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (29)

Game Scenario Plays AARs Rating
Afrika 1944 22. PAKfront 0 0 ---
Beyond Normandy 1. Cheux 11 6 3.1
Beyond Normandy 2. St. Mauvieu 11 4 3.4
Beyond Normandy 3. Operation Epsom, The First Day 3 2 3.3
Beyond Normandy 29. JUPITER : 130th Brigade 2 0 4
Beyond Normandy 30. JUPITER : 129th Brigade 2 2 3.5
Beyond Normandy 32. Operation JUPITER : AM 1 1 4
Beyond Normandy 38. Esquay 1 0 4
Beyond Normandy 44. Le Bon Repos Raid 3 1 3.3
C&CV2: The King's Officers 18. War in the Hedgerows: Operation Epsom, 1944 4 2 5
Heavy Metal 3. Black Princes 0 0 ---
Heavy Metal 4. Shielded Frogs 0 0 ---
Invasion of Germany 36. Crocodile Rock 1 1 4
Liberation 1944 6. One-Two Punch 4 2 4
Liberation 1944 16. St. Hororine 4 0 3.2
Liberation 1944 18. Operation Goodwood: Pushing South 9 4 3.3
Liberation 1944 21. Operation Goodwood: A Little Help From Above 4 2 4
Liberation 1944 22. Operation Goodwood: A Textbook Example 4 0 4
Liberation 1944 24. Operation Goodwood: Terrible Times at Troarn 4 1 3.8
Liberation 1944 25. Operation Goodwood: Maneuver Room 3 0 4
Liberation 1944 26. Operation Bluecoat: Sept Vents 1 0 5
Liberation 1944 28. Operation Bluecoat: St. Germain d'Ectot 1 0 4
Liberation 1944 35. Operation Bluecoat: Kampfgruppe Paetsch 1 0 4
Liberation 1944 39. Operation Bluecoat: Estry 1 0 4
Secret Weapons 19. Slow but Steady 0 0 ---
Secret Weapons 25. Spring Offensive 0 0 ---
Secret Weapons 27. Spring Offensive - Counterattack 0 0 ---
Secret Weapons 28. Spring Offensive - Killer Rabbits 0 0 ---
West Wall 6. Crocodile Rock 5 6 3.4

Display Games (8)

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