Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Britain Army Matilda II

Panzer Grenadier Headquarters Library Unit: Britain Army Matilda II for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Matilda II for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Matilda II for Panzer Grenadier game series
Unit Counter Data
Historical Name Infantry Tank Mark II
Movement Class Mechanized
Movement Points 6
AFV Type Closed-top AFV - Tank
Armor Rating 6
Anti-tank Fire 2-5 2-5
Direct Fire 5-4 3-4
Overall Rating, 272 votes
5
4
3
2
1
3.17
Unit Rank: 1395 of 1599
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (40)

Game Scenario Plays AARs Rating
Afrika Korps 04. Bardia Breakin II 14 5 3
Afrika Korps 06. South of the Border 16 6 3.4
Afrika Korps 07. To the Switch Line 17 6 2.8
Afrika Korps 16. Forte Pilastrino 12 6 3.4
Afrika Korps 24. Repulsed at Tobruk 10 2 3
Afrika Korps 30. Operation BREVITY: The Scots Guards 10 3 3.4
Afrika Korps 35. S7 10 4 3.3
Afrika Korps 36. Counterattack Against Point 201 9 3 3.7
Afrika Korps 37. R7, R6 and R5 8 2 2.9
Afrika Korps 39. A Costly Attack 8 3 2.9
Afrika Korps 41. Failed Foray 11 5 2.8
Afrika Korps 44. Relief 6 2 2.7
Afrika Korps 45. Operation BREVITY: Fort Capuzzo 18 6 3
Afrika Korps 47. Operation SKORPION 6 0 3.8
Africa Orientale Italiana 36. Tanks on Gibraltar 1 0 4
Africa Orientale Italiana 37. Tank Battle at Agordat 1 0 3
Africa Orientale Italiana 38. Roadblock in Dongolaas Gorge 1 1 3
Africa Orientale Italiana 39. Cameron Ridge 0 0 ---
Africa Orientale Italiana 43. Acqua Gap 0 0 ---
Carpathian Brigade 03. Breakout and Pursuit 2 2 3.5
Carpathian Brigade 04. Fraternal Assistance 3 2 4
C&CV2: The King's Officers 04. Tobruk 4 3 3.5
C&CV2: The King's Officers 08. Operation Brevity 1 1 3
C&CV2: The King's Officers 09. Halfaya Pass 1 1 4
Desert Rats 03. A Single Day as a Lion 12 5 3.3
Desert Rats 04. A Hundred Years As A Sheep 12 6 3
Desert Rats 05. Libyan Defiance 13 4 2.9
Desert Rats 18. A Pibroch's Skirl 6 5 4
Desert Rats 26. Link Up 4 2 3
Desert Rats 29. The Tide Turns 8 8 3.9
Desert Rats 46. Ariete Attacked 2 1 3.5
Desert Rats 49. Sidra Ridge 3 2 2.3
Heraklion 07. East Hill 1 1 3
Parachutes Over Crete 04. A Pitiful Response 6 3 2.7
Parachutes Over Crete 30. East of the Airfield 1 1 3
Parachutes Over Crete 32. Second Parachute Regiment 1 1 4
Road to Dunkirk 06. Back in Waterloo 2 0 4
Road to Dunkirk 29. They Wore Skirts 3 1 3.7
South Africa's War 11. Sit Jou Kop . . . 3 1 3.3
South Africa's War 19. Assault on Bardia 4 2 2.5

Display Games (9)

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