Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
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Germany Heer PzIIIj

Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series
Unit Counter Data
Historical Name Panzerkampfwagen III Ausf. J
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Tank
Armor Rating 4
Anti-tank Fire 4-7 4-7
Direct Fire 7-5 4-5
Overall Rating, 314 votes
5
4
3
2
1
3.73
Unit Rank: 403 of 1599
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (68)

Game Scenario Plays AARs Rating
An Army at Dawn 04. Tank Infestation 23 10 3.1
An Army at Dawn 05. 10th Panzer Forward 17 7 2.9
An Army at Dawn 08. Djebel el Guessa 14 4 4.2
An Army at Dawn 09. Bordj Toum 11 5 3.6
An Army at Dawn 10. Hanging Tough 8 4 4
An Army at Dawn 18. Task Force Kern 7 3 3.5
An Army at Dawn 19. Half Measures 8 4 4.1
An Army at Dawn 20. A Stronger Effort 5 2 4
An Army at Dawn 22. Counterattacked 6 3 4
An Army at Dawn 23. Hightower's Attack 6 2 3.6
An Army at Dawn 25. None Returned 6 3 4
An Army at Dawn 27. Battle Group Gerhardt 11 5 3.9
An Army at Dawn 28. Combat Command B Holds Steady 3 0 4.3
An Army at Dawn 29. Ferianna Outpost 7 3 3.6
An Army at Dawn 31. Kasserine Pass: Like a Stone Wall 4 1 4
An Army at Dawn 32. Kasserine Pass: Gore Force 3 2 2.8
An Army at Dawn 33. Kasserine Pass: Egged On 4 2 4
An Army at Dawn 35. Kasserine Pass: The Reports Were Wrong 5 4 4.3
An Army at Dawn 36. Kasserine Pass: A Terrible Price 6 2 3.9
An Army at Dawn 38. El Guettar 4 1 3.6
An Army at Dawn 40. Task Force Benson 5 2 4.2
Afrika 1944 23. Ronson Redux 0 0 ---
Carpathian Brigade 11. Poles at Alamein 1 0 3
C&CV2: The King's Officers 13. Gazala Opening 2 1 4
C&CV2: The King's Officers 16. Alam Halfa 1 1 4
Desert Rats 40. Agedabia: The South Flank 1 1 3
Desert Rats 41. Rugbet el Hagina 6 4 2.7
Desert Rats 43. Grants' Tomb 6 3 3
Desert Rats 44. Road of Slaves 7 2 3.9
Desert Rats 47. Khamsin 1 1 4
Desert Rats 49. Sidra Ridge 3 2 2.3
Defense of France 03. Evening of the Prussians 0 0 ---
Defense of France 05. Cavalry Screen 1 1 4
Defense of France 06. The Rescue 2 2 3
Defense of France 08. Open Fields 0 0 ---
Defense of France 10. Coup de Revers 0 0 ---
Eastern Front 108. Marching to Georgia 3 0 2.3
Eastern Front 111. High Water Mark 4 1 3.6
Variant Panthers 06. Kursk - Burning Tigers Scenario 33: Forgotten Success IV: Inauspicious Beginning 0 0 ---
Variant Panthers 07. Kursk - Burning Tigers Scenario 36: Forgotten Success VI: Ferocious Fight 0 0 ---
Variant Panthers 08. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 0 0 ---
Variant Panthers 09. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 0 0 ---
Burning Tigers 01. Kempf I: Razumnoe Rumble 10 4 3.5
Burning Tigers 02. Kempf II: Breakout 9 5 3.7
Burning Tigers 04. Kempf IV: A Glimmer of Hope 6 5 4.6
Burning Tigers 06. Kempf VI: Like Dominoes They Fell 4 3 4.2
Burning Tigers 11. Graveyard of Armor II: The Lead Panzers 6 5 3.7
Burning Tigers 12. Graveyard of Armor III: After the Ambush 5 2 4
Burning Tigers 16. Graveyard of Armor VII: Proud Grenadiers 4 1 4
Burning Tigers 18. Graveyard of Armor IX: Unflappable 3 2 5
Burning Tigers 19. The Graveyard of Armor X: Against Better Advice 2 1 4.5
Burning Tigers 26. Drive on Ponyri VII: At Long Last? 1 1 5
Burning Tigers 31. Forgotten Success II: 3rd Panzer Rolls 2 1 4.5
Burning Tigers 32. Forgotten Success III: Contrary to Expectations 1 1 4
Burning Tigers 33. Forgotten Success IV: Inauspicious Beginning 2 1 4.5
Burning Tigers 34. Forgotten Success V: Scouting the River 2 1 4.5
Burning Tigers 35. Forgotten Success VI: Rolling On 7 3 4.1
Burning Tigers 36. Forgotten Success VI: Ferocious Fight 2 1 4.5
Burning Tigers 37. Forgotten Success VII: Struggle for Sirtsev 2 2 5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 3 2 4.3
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 1 1 5
La Campagne de Tunisie 08. Phoenix: Sword of Damocles 4 1 3.8
Little Saturn 08. The End of Hope 1 1 4
New Zealand Division 03. Rommel's Last Battle 1 1 4
Red Warriors 12. Pankratov's Cossacks 1 0 ---
Red Warriors 13. Red God of War: Reviakhin's Riflemen 2 0 5
Sinister Forces 09. Caucasian Night 1 1 3
Sinister Forces 10. Even a Dead Communist.... 1 0 3

Display Games (14)

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