Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Germany Heer Panther

Panzer Grenadier Headquarters Library Unit: Germany Heer Panther for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Panther for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Panther for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Panther for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Panther for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Panther for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Panther for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Panther for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Panther for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Panther for Panzer Grenadier game series
Unit Counter Data
Historical Name Panzerkampfwagen V Panther
Movement Class Mechanized
Movement Points 8
AFV Type Closed-top AFV - Tank
Armor Rating 6
Anti-tank Fire 8-8 8-8
Direct Fire 11-6 6-6
Overall Rating, 369 votes
5
4
3
2
1
3.54
Unit Rank: 745 of 1599
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (131)

Game Scenario Plays AARs Rating
Aachen 1944 06. Bardenberg or Bust 1 1 4
Aachen 1944 07. The Final Push 1 1 5
Aachen 1944 09. Like a Stone Wall 1 1 4
Afrika 1944 08. Road to Marrakesh 1 1 3
Afrika 1944 12. Armor at Dawn 0 0 ---
Afrika 1944 18. The Mother of All Battles 2 1 4
Afrika 1944 23. Ronson Redux 0 0 ---
Army Group South Ukraine 03. Expanding the Perimeter 1 1 4
Army Group South Ukraine 06. Consternation 3 2 4
Army Group South Ukraine 09. Panzer Lion II: Targu Frumos 3 3 4
Battle of the Bulge 08. Marnach II 18 4 3
Battle of the Bulge 11. Hosingen II 13 4 3
Battle of the Bulge 12. Fuller's Counterattack 23 6 3
Battle of the Bulge 14. Clervaux 19 3 3.4
Battle of the Bulge 15. Barely Holding On 10 2 3.3
Battle of the Bulge 20. The Greyhounds: 17 December 6 1 2.8
Battle of the Bulge 33. Rochefort 6 2 3.1
Battle of the Bulge 39. Grevils-Bresil 4 1 3.3
Battle of the Bulge 41. Grevils-Bresil II 2 0 3.5
Britain's Bulge 01. Six Kilometers from the Meuse: East of Dinant, Belgium 5 3 4.3
Britain's Bulge 02. Festival Day: Foy-Notre-Dame, East of Dinant, Belgium 2 1 3
Britain's Bulge 05. Win or Die: Bure and Wavreille, Belgium 1 0 4
Britain's Bulge 06. The Nastiest Little Battle: Bure, Belgium 3 2 3.8
Britain's Bulge 07. Drunken Elephants: Bure, Belgium 1 0 4
Britain's Bulge 08. April Fools: Rendeux, South-East of Hotton, Belgium 1 0 3
Britain's Bulge 11. The Rearguard: Between Hives and Lavaux, South of La Roche en Ardenne, Belgium 1 0 3
Beyond Normandy 08. Highland Light Infantry Repulsed 8 3 3.4
Beyond Normandy 10. Counterattack at Cheux 5 3 3.2
Beyond Normandy 11. Grainville 1 4 2 2.8
Beyond Normandy 13. The Gavrus Bridge 4 1 3.3
Black Panthers 09. "We'll fight them." 2 1 4
Black Panthers 14. Wooden Walls 1 0 4
Black Panthers 16. “Fuck the King of Belgium” 1 0 3
Black Panthers 17. Hitler’s Escort Service 1 0 4
Black Panthers 18. The Fall of Tillet 0 0 ---
Black SS 20. SS Frundsburg 1 1 4
Broken Axis 02. Approaching Storm Scenario 2: Observation Post Chiperceni 3 1 4
Broken Axis 05. Târgu Frumos: The First Battle Scenario 3: Mobile Defense 5 0 3.8
Broken Axis 07. Târgu Frumos: The First Battle Scenario 5: Furie Romana 2 0 4.5
Broken Axis 09. Târgu Frumos: The First Battle Scenario 7: Into the Hun's Teeth 1 1 4
Broken Axis 10. Târgu Frumos: The First Battle Scenario 8: Fist of Iron 1 0 3
Broken Axis 13. Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack 2 0 4
Broken Axis 14. Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat 2 1 4
Broken Axis 18. Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos 0 0 ---
Broken Axis 21. Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town 4 2 4.3
Broken Axis 22. Târgu Frumos: The Second Battle Scenario 11: Valley of Fire 3 1 4
Broken Axis 23. Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights 0 0 ---
Broken Axis 31. Tashlyk Bridgehead Scenario 5: Collateral Damage 1 0 3
Broken Axis 33. Operation Katja Scenario 1: Commencing Operation Sonja 0 0 ---
Broken Axis 35. Operation Katja Scenario 3: Commence Operation Katja 1 1 4
C&CV1: War in the East 19. Defending the Reich 3 2 4
C&CV1: War in the East 21. Across Poland! 2 1 4
C&CV1: War in the East 22. Race to the Oder 2 1 3.5
C&CV1: War in the East 23. The Oder 1 0 4
C&CV2: The King's Officers 18. War in the Hedgerows: Operation Epsom, 1944 4 2 5
Dishonor Before Death 17. Late Life Guards 0 0 ---
DAK '44 02. Armored Thrust 2 1 3.5
DAK '44 03. Piecestrike 2 1 3.5
DAK '44 05. Left Jab 1 0 4
DAK '44 08. Rommel Resurgent 1 0 4
Elsenborn Revised 24. Norwegian Nightmare 0 0 ---
Elsenborn Ridge 23. Norwegian Nightmare 6 1 3.3
Grossdeutschland 1944 03. Lucky Thirteen 1 1 3
Grossdeutschland 1944 13. Counter Attack at Căuşeni Hill 0 0 ---
Sherman Tanks 01. In the Mood 7 5 4.1
Heavy Metal 07. Main Battle Tanks 0 0 ---
Invasion of Germany 04. No Time to Lose 2 1 3
Invasion of Germany 07. Dueling for the High Ground 1 0 3
Invasion of Germany 13. In the Mood 3 2 4
Invasion of Germany 21. Bardenberg or Bust 0 0 ---
Invasion of Germany 22. The Final Push 0 0 ---
Invasion of Germany 24. Like a Stone Wall 0 0 ---
Invasion of Germany 31. Trouble at Puffendorf 0 0 ---
Invasion of Germany 32. Sergeant Jake Lindsey 2 1 3.5
Burning Tigers 33. Forgotten Success IV: Inauspicious Beginning 2 1 4.5
Burning Tigers 36. Forgotten Success VI: Ferocious Fight 2 1 4.5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 3 2 4.3
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 1 1 5
North of Elsenborn 02. No Time to Lose 5 3 3.1
North of Elsenborn 08. In the Mood 4 3 3.3
North Wind 08. Quiet Persuasion 2 2 3
North Wind 09. Reinforce the Right 0 0 ---
Panzer Lion 02. Corntesi Town 9 5 3.9
Panzer Lion 05. Clearing the Valley 1 1 4
Panzer Lion 07. Back to Kalmu 1 1 4
Roer River Battles 06. Trouble at Puffendorf 3 1 3
Roer River Battles 07. Sergeant Jake Lindsey 4 2 3.5
Romanian Soil 03. Slowing the Juggernaut 5 3 4.3
Romanian Soil 06. A Slow Response 4 2 4.3
Romanian Soil 08. Forward Again 2 1 4.5
Romanian Soil 09. And Again 2 1 4.5
Road to Berlin 07. Viking Renewed 4 1 3
Road to Berlin 09. Cavalry Again 2 1 4
Road to Berlin 10. Panzer Feint 4 2 3.2
Road to Berlin 11. Gates of Komorn 2 3 4.5
Road to Berlin 12. Tigers at Zamoly 2 1 3.5
Road to Berlin 13. Red Rampage 1 1 4
Road to Berlin 15. Panzers in Prussia 1 0 3
Road to Berlin 16. South of Warsaw 5 3 2.3
Road to Berlin 17. Evil Magyars 1 1 5
Road to Berlin 21. Quiet Sector 1 2 3.5
Road to Berlin 24. Second Kinersdorf 1 1 4
Road to Berlin 29. Night of the Swabians 1 1 3
Road to Berlin 30. Brandenburg Panzers 6 4 4
Road to Berlin 32. Luck of the 21st Panzer 4 2 3
Road to Berlin 33. Out of Luck 0 0 ---
Road to Berlin 35. Kutuzov's Heart 3 2 3.3
Road to Berlin 40. Clash of Giants 0 0 ---
Road to Berlin 44. Konig's Tigers 0 0 ---
Road to Berlin 48. Kustrin Corridor 2 1 4.5
Road to Berlin 51. Malomsok Bridgehead 1 0 3
Road to Berlin 55. Seelow: The Tank Battle 7 3 3.1
Road to Berlin 58. Seelow: The South Flank 2 1 4
Road to Berlin 60. The Ego Unleashed 3 3 3.7
Road to Berlin 62. Konarmiya 0 0 ---
Road to Berlin 66. Highway to Hell 3 1 4
Road to Berlin 73. She-Wolves of the SS 1 0 3
Road to Berlin 74. Czech Mate 3 1 3.7
Road to Berlin 75. Final Panzer Battle 6 3 3.5
Secret Weapons 13. Waves of Steel 0 0 ---
Secret Weapons 18. Through the Desert 1 1 3
Secret Weapons 28. Spring Offensive - Killer Rabbits 0 0 ---
Spearhead Division 02. Enter the Buffaloes 3 1 3.7
Spearhead Division 07. Munsterbusch 1 0 4
Spearhead Division 13. It Starts 2 1 4
Spearhead Division 14. Altenkirchen 1 0 3
Spearhead Division 21. Harste 2 1 4.5
Spearhead Division 24. Gieboldehausen 2 0 4.5
Spearhead Division 25. Bockelnhagen 1 0 3
West Wall 05. Dueling for the High Ground 3 3 3.5
Winter Soldiers 21. Paratroopers Prevail 5 5 3.8

Display Games (30)

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