Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Germany Schutzstaffel PzIVf2

Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel PzIVf2 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel PzIVf2 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel PzIVf2 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel PzIVf2 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel PzIVf2 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel PzIVf2 for Panzer Grenadier game series
Unit Counter Data
Historical Name Panzerkampfwagen IV Ausf. F2
Movement Class Mechanized
Movement Points 8
AFV Type Closed-top AFV - Tank
Armor Rating 4
Anti-tank Fire 5-8 5-8
Direct Fire 11-6 6-6
Overall Rating, 169 votes
5
4
3
2
1
3.86
Unit Rank: 223 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (59)

Game Scenario Plays AARs Rating
Beyond Normandy 14. The Bridgehead I 2 1 3.5
Beyond Normandy 22. Hohenstaufen Attacks 1 0 1
Beyond Normandy 23. Frundsburg Attacks 3 3 3.3
Beyond Normandy 24. II SS Panzer Corps Attacks 3 2 4.7
Beyond Normandy 26. Night Attack : Frundsberg 1 0 4
Beyond Normandy 27. Night Attack : Hohenstaufen 1 0 3
Beyond Normandy 28. Night Attack : II SS Panzer Corps 1 1 5
Beyond Normandy 29. JUPITER : 130th Brigade 2 0 4
Beyond Normandy 30. JUPITER : 129th Brigade 2 2 3.5
Beyond Normandy 31. JUPITER : 46th Brigade 1 1 3
Beyond Normandy 32. Operation JUPITER : AM 1 1 4
Beyond Normandy 34. "...a terrible decision." 1 1 4
Beyond Normandy 35. "...it is the pivot for the whole front." 1 0 5
Beyond Normandy 37. Again 1 1 4
Beyond Normandy 38. Esquay 1 0 4
Black SS 03. Another Crack at Them 3 1 4
Black SS 07. Head On 2 2 3.7
Black SS 08. The Rest of the Story 1 2 3
Black SS 15. Pavee 2 2 3.5
Black SS 16. Mixed Bag 1 1 5
Black SS 19. Kampfgruppe Ullrich 4 4 3.6
Black SS 27. Back to the Junction 1 1 5
Black SS 31. Obsession Junction 2 1 3.5
Black SS 34. Retaking Romagny 4 3 3.8
Dishonor Before Death 05. Montgardon Ridge 1 0 4
Dishonor Before Death 06. Baptism of Fire 0 0 ---
Dishonor Before Death 08. Counterattack at Hill 32 0 0 ---
Dishonor Before Death 16. Mortain 0 0 ---
Dishonor Before Death 18. Hedgerow Hell 0 0 ---
Dishonor Before Death 19. Hill 285 0 0 ---
Dishonor Before Death 29. Swamp Dragons 0 0 ---
Variant Panthers 01. Kursk - South Flank Scenario 5: Manhandled 1 1 3
Variant Panthers 02. Kursk - South Flank Scenario 6: Swept Aside 1 1 4
Variant Panthers 03. Kursk - South Flank Scenario 13: Where Have All the Soldiers Gone? 1 1 5
Variant Panthers 05. Kursk - South Flank Scenario 34: With Reckless Abandon 1 1 3
Dogs of War 01. Death's Head at Oleksandrivka 1 1 4
Dogs of War 03. The Oleksandrivka Crossing 1 1 4
Dogs of War 04. Kovjagi Station 1 1 3
South Flank 05. Manhandled 9 5 4.2
South Flank 06. Swept Aside 4 3 3.8
South Flank 07. Strongpoint Yakovlevo 4 3 4.5
South Flank 12. The Diehards 5 3 4
South Flank 13. Where Have All the Soldiers Gone? 7 5 4.1
South Flank 14. Pushing Hard 8 5 3.4
South Flank 15. Stopping the Onslaught 11 6 3.2
South Flank 17. Live and Let Die 8 4 3.4
South Flank 27. Who’ll Stop the Rain? 3 3 4.6
South Flank 30. The Day the Tigers Died 6 3 4
South Flank 31. They’ll Take Your Life 2 1 4.3
South Flank 32. Purple Haze 4 3 4.5
South Flank 34. With Reckless Abandon 3 2 3.8
South Flank 35. Do or Die 2 1 4.3
South Flank 38. Dueling with Death’s Head 2 2 4.3
South Flank 39. Daydream Believers 3 1 3.8
Liberation 1944 23. Operation Goodwood: Beyond Fours 2 0 4.5
Liberation 1944 35. Operation Bluecoat: Kampfgruppe Paetsch 1 0 4
Liberation 1944 40. Guards Armoured Division 2 1 4.5
Liberation 1944 41. Viessoix 2 1 4
Secret Weapons 28. Spring Offensive - Killer Rabbits 0 0 ---

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