Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Germany Heer Grille

Panzer Grenadier Headquarters Library Unit: Germany Heer Grille for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Grille for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Grille for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Grille for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Grille for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Grille for Panzer Grenadier game series
Unit Counter Data
Historical Name 15 cm Schweres Infanteriegeschütz 33/1 auf Selbstfahrlafette 38(t) (Sf) Ausf. M
Movement Class Mechanized
Movement Points 7
AFV Type Open-top AFV - Self-propelled Artillery
Armor Rating 1
Anti-tank Fire 3-4 3-4
Direct Fire 12-15 6-15
Overall Rating, 113 votes
5
4
3
2
1
3.83
Unit Rank: 271 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Scenario List (35)

Game Scenario Plays AARs Rating
An Army at Dawn 05. 10th Panzer Forward 17 7 2.9
An Army at Dawn 08. Djebel el Guessa 14 4 4.2
An Army at Dawn 23. Hightower's Attack 6 2 3.6
An Army at Dawn 31. Kasserine Pass: Like a Stone Wall 4 1 4
An Army at Dawn 32. Kasserine Pass: Gore Force 3 2 2.8
An Army at Dawn 38. El Guettar 4 1 3.6
Britain's Bulge 11. The Rearguard: Between Hives and Lavaux, South of La Roche en Ardenne, Belgium 1 0 3
Broken Axis 09. Târgu Frumos: The First Battle Scenario 7: Into the Hun's Teeth 1 1 4
Broken Axis 17. Târgu Frumos: The Second Battle Scenario 6: Primary Objective 0 0 ---
Broken Axis 19. Târgu Frumos: The Second Battle Scenario 8: Combined Arms 0 0 ---
Broken Axis 20. Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners 0 0 ---
Broken Axis 26. Târgu Frumos: The Second Battle Scenario 15: Redemption 0 0 ---
Broken Axis 27. Tashlyk Bridgehead Scenario 1: Opportunity Seized 3 1 4
Broken Axis 28. Tashlyk Bridgehead Scenario 2: Which Bridgehead to Take? 3 1 4
Broken Axis 31. Tashlyk Bridgehead Scenario 5: Collateral Damage 1 0 3
Broken Axis 35. Operation Katja Scenario 3: Commence Operation Katja 1 1 4
Broken Axis 38. Operation Katja Scenario 6: South of Iepureni 1 1 5
Broken Axis 39. Operation Katja Scenario 7: Moimești 2 0 4
Variant Panthers 06. Kursk - Burning Tigers Scenario 33: Forgotten Success IV: Inauspicious Beginning 0 0 ---
Variant Panthers 07. Kursk - Burning Tigers Scenario 36: Forgotten Success VI: Ferocious Fight 0 0 ---
Variant Panthers 08. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 0 0 ---
Variant Panthers 09. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 0 0 ---
Burning Tigers 04. Kempf IV: A Glimmer of Hope 6 5 4.6
Burning Tigers 13. Graveyard of Armor IV: The High Ground Beckons 4 1 4.4
Burning Tigers 15. Graveyard of Armor VI: Teploe Tango 4 3 4.5
Burning Tigers 21. Drive on Ponyri II: The Beat Goes on 3 1 3.8
Burning Tigers 33. Forgotten Success IV: Inauspicious Beginning 2 1 4.5
Burning Tigers 36. Forgotten Success VI: Ferocious Fight 2 1 4.5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 3 2 4.3
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 1 1 5
Liberation 1944 04. Planned Success 5 1 3.5
Liberation 1944 06. One-Two Punch 4 2 4
Liberation 1944 21. Operation Goodwood: A Little Help From Above 4 2 4
Liberation 1944 33. Operation Bluecoat: Minden Day 1 0 4
Liberation 1944 38. Operation Bluecoat: Black Sunday 1 0 3

Display Games (6)

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