Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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United States Army M10

Panzer Grenadier Headquarters Library Unit: United States Army M10 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M10 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M10 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M10 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M10 for Panzer Grenadier game series
Unit Counter Data
Historical Name M10 Tank Destroyer (3-inch Gun Motor Carriage)
Movement Class Mechanized
Movement Points 12
AFV Type Open-top AFV - Tank Destroyer
Armor Rating 2
Anti-tank Fire 6-7 6-7
Direct Fire 6-5 3-5
Overall Rating, 137 votes
5
4
3
2
1
3.68
Unit Rank: 468 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Scenario List (67)

Game Scenario Plays AARs Rating
Aachen 1944 02. Hot Time at Übach 4 2 3.8
Aachen 1944 04. The 30th Rolls 3 1 4.3
Aachen 1944 10. Hunnish Horde 3 3 4.3
Afrika 1944 05. Panzers of Tenerife 0 0 ---
Afrika 1944 08. Road to Marrakesh 1 1 3
Afrika 1944 09. Speed Bump 1 0 3
Afrika 1944 11. Return of the Tiger 0 0 ---
Afrika 1944 12. Armor at Dawn 0 0 ---
Afrika 1944 15. Attacco di carri armati 0 0 ---
Afrika 1944 16. Nighttime Jitters 0 0 ---
Afrika 1944 17. Ironsides and Ariete 0 0 ---
Afrika 1944 18. The Mother of All Battles 2 1 4
Blackshirt Division 10. Spring of the Panther 2 0 3
Black SS 01. Meet Maurice Rose 3 2 2.7
Black SS 03. Another Crack at Them 3 1 4
Black SS 05. No Go 1 0 4
Black SS 18. Juvigny le Tertre 1 0 3.5
Black SS 20. SS Frundsburg 1 1 4
Black SS 22. Caught in the Flank 1 1 5
Black SS 23. Old Hickory 5 2 3.8
Black SS 26. Ferret Those Panzers Out 1 1 3
Black SS 27. Back to the Junction 1 1 5
Black SS 28. Stalemate at St. Barthelemy 3 3 3.4
Black SS 29. Le Gue Rochoux 1 0 4
Black SS 31. Obsession Junction 2 1 3.5
Black SS 35. Honor at any Cost 2 1 3.3
Cassino '44 31. Campaign One: Red Bull Across the Rapido 5 1 4.6
Red & White 06. Here Come the Yankees 0 0 ---
Red & White 13. Split Them in Two 0 0 ---
Invasion of Germany 02. Reconnaissance in Force 1 1 4
Invasion of Germany 07. Dueling for the High Ground 1 0 3
Invasion of Germany 17. Hot Time at Übach 1 0 4
Invasion of Germany 19. The 30th Rolls 0 0 ---
Invasion of Germany 25. Hunnish Horde 0 0 ---
Invasion of Germany 27. Bad Road to Hastenrath 0 0 ---
Invasion of Germany 28. Better Than Most 1 0 3
Invasion of Germany 30. An Outstanding Performance 0 0 ---
Invasion of Germany 31. Trouble at Puffendorf 0 0 ---
Invasion of Germany 32. Sergeant Jake Lindsey 2 1 3.5
Invasion of Germany 37. Lohn Town 0 0 ---
Invasion of Germany 39. Huchlen Town 0 0 ---
Invasion of Germany 40. Like a Dose of Salts 0 0 ---
Invasion of Germany 50. At What Cost? 0 0 ---
Leyte '44 24. Breakneck Ridge 2 1 4
Leyte '44 39. Up the Valley 1 1 ---
Leyte '44 40. Invalid Address 2 1 2.5
Leyte '44 41. Imahori’s Blockhouse 1 1 ---
Marianas 1944 20. Orote: Round Two 2 2 4.5
Roer River Battles 02. Bad Road to Hastenrath 10 6 3.3
Roer River Battles 03. Better Than Most 4 2 4
Roer River Battles 05. An Outstanding Performance 3 1 3
Roer River Battles 06. Trouble at Puffendorf 3 1 3
Roer River Battles 07. Sergeant Jake Lindsey 4 2 3.5
Siegfried Line 10. At What Cost? 3 2 3
Spearhead Division 01. Breaching the West Wall 9 2 4.6
Spearhead Division 02. Enter the Buffaloes 3 1 3.7
Spearhead Division 04. All In 2 1 4.5
Spearhead Division 05. Battle for the Supplies 4 0 4
Spearhead Division 07. Munsterbusch 1 0 4
Spearhead Division 09. Bad Road to Hastenrath 4 3 3.5
Spearhead Division 10. Round Two at Hastenrath 1 0 3
Spearhead Division 12. Back Into the Fray 2 0 4
West Wall 02. Reconnaissance in Force 4 3 3.8
West Wall 05. Dueling for the High Ground 3 3 3.5
West Wall 07. Lohn Town 2 3 2.7
West Wall 09. Huchlen Town 2 3 3.3
West Wall 10. Like a Dose of Salts 3 3 3.4

Display Games (13)

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