Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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United States Army M4/76

Panzer Grenadier Headquarters Library Unit: United States Army M4/76 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M4/76 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M4/76 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M4/76 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M4/76 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M4/76 for Panzer Grenadier game series
Unit Counter Data
Historical Name M4A3(76)W Sherman Medium Tank
Movement Class Mechanized
Movement Points 9
AFV Type Closed-top AFV - Tank
Armor Rating 3
Anti-tank Fire 6-7 6-7
Direct Fire 8-5 4-5
Overall Rating, 381 votes
5
4
3
2
1
3.63
Unit Rank: 548 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (179)

Game Scenario Plays AARs Rating
Aachen 1944 02. Hot Time at Übach 4 2 3.8
Aachen 1944 03. Charge of the Light Company 10 7 3.3
Aachen 1944 09. Like a Stone Wall 1 1 4
Afrika 1944 08. Road to Marrakesh 1 1 3
Afrika 1944 09. Speed Bump 1 0 3
Afrika 1944 12. Armor at Dawn 0 0 ---
Afrika 1944 15. Attacco di carri armati 0 0 ---
Afrika 1944 18. The Mother of All Battles 2 1 4
Police Action 03. Wind of Change 2 1 4
Britain's Bulge 02. Festival Day: Foy-Notre-Dame, East of Dinant, Belgium 2 1 3
Dishonor Before Death 25. The High Ground 0 0 ---
Dishonor Before Death 28. North of Mortain 0 0 ---
Elsenborn Revised 13. Help Arrives 0 0 ---
Elsenborn Revised 19. Panzer Attack 0 0 ---
Elsenborn Revised 20. The Last Gasp 0 0 ---
Elsenborn Revised 22. Bastard Tanks 0 0 ---
Elsenborn Revised 25. Spearhead 0 0 ---
Elsenborn Revised 26. Parker's Crossroads 0 0 ---
Elsenborn Revised 27. Christmas Gift 0 0 ---
Elsenborn Revised 28. Boxing Day 0 0 ---
Elsenborn Revised 32. Hell on Wheels 0 0 ---
Elsenborn Revised 34. Return to Parker's Crossroads 0 0 ---
Elsenborn Ridge 11. St. Vith: Help Arrives 15 6 3.8
Elsenborn Ridge 17. Crossroads: Panzer Attack 10 6 4.2
Elsenborn Ridge 19. Bastard Tanks 15 6 4
Elsenborn Ridge 21. Crossroads: The Last Gasp 10 3 3.8
Elsenborn Ridge 24. Spearhead 6 3 3.2
Elsenborn Ridge 26. Parker's Crossroads 8 3 3.6
Elsenborn Ridge 27. Christmas Gift 6 1 3.8
Elsenborn Ridge 28. Boxing Day 6 2 3.3
Elsenborn Ridge 32. Hell on Wheels 6 1 4.2
Elsenborn Ridge 34. Return to Parker's Crossroads 6 2 3.3
Hammer & Sickle 01. Fulda Gap 0 0 ---
Hammer & Sickle 02. Hof Gap 0 0 ---
Hammer & Sickle 03. Flank Attack 4 4 3.5
Hammer & Sickle 04. Resisting the Tide 0 0 ---
Hammer & Sickle 06. Breakout of the War Eagles 0 0 ---
Hammer & Sickle 07. Over the River and Through the Americans . . . 0 0 ---
Hammer & Sickle 11. Mainz Counterattack 0 0 ---
Hammer & Sickle 12. The Mud and the Blood and the Beer 0 0 ---
Hammer & Sickle 14. Battle Royale 0 0 ---
Hammer & Sickle 15. Through a Goose 0 0 ---
Hammer & Sickle 16. Ant Hill 0 0 ---
Hammer & Sickle 17. Shooting Tin Cans 0 0 ---
Hammer & Sickle 18. Chekhov's Lament 0 0 ---
Hammer & Sickle 19. Quantity vs. Quality 4 2 3
Hammer & Sickle 20. Last Redoubt 0 0 ---
Hammer & Sickle 21. Timberwolves 0 0 ---
Hammer & Sickle 22. Spearhead 0 0 ---
Hammer & Sickle 24. Big Red One 0 0 ---
Hammer & Sickle 25. North German Plain 1 1 5
Hammer & Sickle 30. Crashing Satellite 0 0 ---
Hammer & Sickle 31. Lone Star 0 0 ---
Red & White 06. Here Come the Yankees 0 0 ---
Red & White 07. Stabilize That Flank! 0 0 ---
Red & White 10. Attrition Warfare 0 0 ---
Red & White 11. Armored Scrum 0 0 ---
Red & White 13. Split Them in Two 0 0 ---
Red & White 14. Destruction of the Red Banner 0 0 ---
Invasion of Germany 02. Reconnaissance in Force 1 1 4
Invasion of Germany 04. No Time to Lose 2 1 3
Invasion of Germany 07. Dueling for the High Ground 1 0 3
Invasion of Germany 09. Homeland Security 1 0 4
Invasion of Germany 13. In the Mood 3 2 4
Invasion of Germany 14. On the Donnerberg 1 1 3
Invasion of Germany 15. Off the Donnerberg 0 0 ---
Invasion of Germany 17. Hot Time at Übach 1 0 4
Invasion of Germany 18. Charge of the Light Company 4 3 3.4
Invasion of Germany 24. Like a Stone Wall 0 0 ---
Invasion of Germany 27. Bad Road to Hastenrath 0 0 ---
Invasion of Germany 31. Trouble at Puffendorf 0 0 ---
Invasion of Germany 36. Crocodile Rock 1 1 4
Invasion of Germany 39. Huchlen Town 0 0 ---
Invasion of Germany 47. Preventive Measures 1 1 3
Iron Curtain 01. Timberwolves 1 1 3
Iron Curtain 02. Spearhead 2 1 3
Iron Curtain 04. Big Red One 1 1 4
Iron Curtain 05. North German Plain 4 3 4.5
Iron Curtain 10. Crashing Satellite 2 2 3
Iron Curtain 11. Lone Star 1 1 3
Iron Curtain 19. Thunder from Heaven 1 1 5
Counter Attack 01. Head to Head 7 5 3.8
Counter Attack 04. Joint Operations 3 2 3
Counter Attack 06. Death of an Artillery Battalion 3 2 3.5
Counter Attack 33. Breakout Along the Naktong 1 1 ---
Counter Attack 34. Action on Sibidang-san 1 1 ---
Counter Attack 40. Counterattack at Haman 2 1 3.5
Counter Attack 54. Chinju Crossing 1 1 ---
Counter Attack 55. Pursuit 1 1 ---
Counter Attack 62. Race to P'yongyang 1 1 ---
Pusan Perimeter 44. Battle at the Notch 3 2 4.3
Pusan Perimeter 45. South Flank 2 1 4
Pusan Perimeter 46. The Return Trip 2 1 4
Pusan Perimeter 47. Surprise! 4 3 3.8
North of Elsenborn 02. No Time to Lose 5 3 3.1
North of Elsenborn 04. Homeland Security 5 3 4
North of Elsenborn 08. In the Mood 4 3 3.3
North of Elsenborn 09. On the Donnerberg 5 3 3
North of Elsenborn 10. Off the Donnerberg 3 2 3
North Wind 05. Purple Heart Lane 2 0 3
North Wind 06. Night of the Liberators 7 7 3.1
North Wind 07. Hellcats Return 0 0 ---
North Wind 08. Quiet Persuasion 2 2 3
North Wind 09. Reinforce the Right 0 0 ---
North Wind 10. Hellcats Boxed 1 0 3
Panzer Lehr 2 12. An Urban Legend is Born 1 0 4
Panzer Lehr 2 13. Road to St. Gilles 0 0 ---
Panzer Lehr 2 14. An Ironic Twist 0 0 ---
Panzer Lehr 2 15. Horrors and Heroes 0 0 ---
Panzer Lehr 2 16. Hill 183 0 0 ---
Panzer Lehr 2 17. Once Again Into the Breach, Dear Boys 0 0 ---
Panzer Lehr 2 20. Make Haste! 0 0 ---
Panzer Lehr 2 21. Just a Little Longer lll 0 0 ---
Panzer Lehr 2 22. Crossroads in Hell 0 0 ---
Panzer Lehr 2 23. Policing Up the Area 0 0 ---
Panzer Lehr 2 27. Prompt Response 0 0 ---
Panzer Lehr 12. An Urban Legend is Born 1 2 2
Panzer Lehr 13. Road to St. Gilles 1 0 2.5
Panzer Lehr 14. An Ironic Twist 4 2 4
Panzer Lehr 15. Horrors and Heroes 1 1 4
Panzer Lehr 16. Hill 183 1 1 3
Panzer Lehr 17. Once Again Into the Breach, Dear Boys 1 0 4
Panzer Lehr 20. Make Haste! 1 1 2
Panzer Lehr 21. Just a Little Longer lll 1 0 2
Panzer Lehr 22. Crossroads in Hell 1 1 4
Panzer Lehr 23. Policing Up the Area 0 0 ---
Panzer Lehr 27. Prompt Response 2 2 2.7
Patton's Nightmare 02. Kick Down the Door 2 1 2.5
Patton's Nightmare 04. Crunch 0 0 ---
Patton's Nightmare 05. Midnight Cowboy 0 0 ---
Patton's Nightmare 06. Lucky Charms 2 1 3
Patton's Nightmare 07. Slim Pickings 0 0 ---
Patton's Nightmare 09. Foul Mood 0 0 ---
Patton's Nightmare 10. Supply Chain Woes 1 1 5
Patton's Nightmare 15. Bitter Business 0 0 ---
Patton's Nightmare 16. King of the Hill 0 0 ---
Patton's Nightmare 17. Fist of Iron 1 0 3
Patton's Nightmare 20. Bloody Sunrise 0 0 ---
Roer River Battles 02. Bad Road to Hastenrath 10 6 3.3
Roer River Battles 06. Trouble at Puffendorf 3 1 3
Secret Weapons 11. Mirror, Mirror 2 1 3
Secret Weapons 16. A Quality All Its Own 0 0 ---
Secret Weapons 18. Through the Desert 1 1 3
Secret Weapons 31. Bitter Woods 2 1 3
Siegfried Line 07. Preventive Measures 1 0 4
Spearhead Division 01. Breaching the West Wall 9 2 4.6
Spearhead Division 02. Enter the Buffaloes 3 1 3.7
Spearhead Division 04. All In 2 1 4.5
Spearhead Division 07. Munsterbusch 1 0 4
Spearhead Division 08. Kottenich 6 0 4
Spearhead Division 09. Bad Road to Hastenrath 4 3 3.5
Spearhead Division 10. Round Two at Hastenrath 1 0 3
Spearhead Division 12. Back Into the Fray 2 0 4
Spearhead Division 13. It Starts 2 1 4
Spearhead Division 14. Altenkirchen 1 0 3
Spearhead Division 17. Bazooka Town 1 0 4
Spearhead Division 18. They Were Wrong 3 1 3.7
Spearhead Division 19. The Cats Return 1 0 5
Spearhead Division 20. Wewer 2 1 3.5
Spearhead Division 21. Harste 2 1 4.5
Spearhead Division 22. The Beast 3 2 4
Spearhead Division 23. Osterode 2 1 4.5
Spearhead Division 24. Gieboldehausen 2 0 4.5
Spearhead Division 25. Bockelnhagen 1 0 3
West Wall 02. Reconnaissance in Force 4 3 3.8
West Wall 05. Dueling for the High Ground 3 3 3.5
West Wall 06. Crocodile Rock 5 6 3.4
West Wall 09. Huchlen Town 2 3 3.3
Winter Soldiers 05. Striking Back 10 6 3.5
Winter Soldiers 10. Turning the Tables 3 2 4.3
Winter Soldiers 11. Tightening the Noose 1 1 4
Winter Soldiers 15. Christmas Eve Surprise 3 2 3.7
Winter Soldiers 17. A Manhay Christmas 7 5 4.4
Winter Soldiers 23. Confusion at Lutrebois 2 1 4.5
Winter Soldiers 24. Back to Lutrebois 4 3 3.2
Winter Soldiers 26. Challenged 5 3 4
Winter Soldiers 28. Bois Des Corbeaux 1 1 4
Winter Soldiers 29. West of Michamps 3 3 3.7
Winter Soldiers 30. Last Gasp 5 3 3.4

Display Games (24)

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