Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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Japan Imperial Japanese Army So-Da

Panzer Grenadier Headquarters Library Unit: Japan Imperial Japanese Army So-Da for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Japan Imperial Japanese Army So-Da for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Japan Imperial Japanese Army So-Da for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Japan Imperial Japanese Army So-Da for Panzer Grenadier game series
Unit Counter Data
Historical Name Type 98 So-Da APC/artillery tractor
Movement Class Mechanized
Movement Points 6
AFV Type Armored Transport
Armor Rating 0
Overall Rating, 11 votes
5
4
3
2
1
3.91
Unit Rank: 166 of 1599

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Armored Transports: These are not combat units and are therefore not APC's, and they can transport all types of transportable units (5.6) so they are not Prime Movers. They suffer the same vulnerabilities in combat as open-top AFV's (7.61). All are mechanized. (SB)

Display Scenario List (7)


Display Games (2)

Percentage of Each Game's Scenarios Featuring this Unit
Waltzing Matilda
50%
Waltzing Matilda
Nihon Silk
10%
Nihon Silk
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