Panzer Grenadier Battles on May 8th:
Sinister Forces #40 - Menacing Dokshitz
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New Zealand New Zealand Army 2 pdr portee

Panzer Grenadier Headquarters Library Unit: New Zealand New Zealand Army 2 pdr portee for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: New Zealand New Zealand Army 2 pdr portee for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Motorized
Movement Points 8
AFV Type Portee
Armor Rating -1
Anti-tank Fire 2-6
Direct Fire 0-0
Indirect Fire 0-0
Overall Rating, 11 votes
5
4
3
2
1
3.45
Unit Rank: 919 of 1599
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Portees: Trucks with mounted Anti-Tank guns, Anti-Aircraft weapons, or artillery. Stack as combat units. Move like trucks, but fire like guns. Do not limber or unlimber. Have the truck's -1 armor value. Truck and gun are treated as a single unit, and do not transport other units. (SB)

Display Scenario List (2)


Display Games (1)

Percentage of Each Game's Scenarios Featuring this Unit
Desert Rats
4%
Desert Rats
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