Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Operation MARS #21: Molodoi Tud River Blues IV: Pincer Attack
Tank Battles #33
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany Grossdeutschland Division
Soviet Union 100th Rifle Brigade
Display
Balance:



Overall balance chart for TaBa033
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game Tank Battles
Historicity Historical
Date 1942-11-27
Start Time 09:00
Turn Count 25
Visibility Day
Counters 65
Net Morale 0
Net Initiative 2
Maps 2: 13, 6
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 160
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Conditions
Off-board Artillery
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Airborne - IE Maps
Eastern Front Maps + Counters
Tank Battles Base Game
Introduction

General Hitter had two battalions of the Grossdeutschland Division attempt a pincer attack to stabilize the front following the Soviet breakthrough.

Conclusion

The Germans drove the Soviets back to their original start line. To say the least Marshal Zhukov wasn't happy with the reverse.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Tank Battles #33
Author triangular_cube
Method Solo
Victor Germany
Play Date 2023-02-03
Language English
Scenario TaBa033

This is a pretty straightforward infantry v infantry duel over board 6. Board 201/13 exists but is more or less out of play. Soviets hold the western half of the woods, and the Germans have to dig them out. Forces are numerically and morale equal, so its up to the Germans to win via set up and superior unit firepower. They do have a good bit of time to get it done, but it is deceiving because the Soviets can break off and run out the clock at any moment if they get their necessary kill count.

Soviets set up with their main body densely in the south, with aims to fire on approaching germans then fall back to the last bits of the forest in the west to fight it out. The north has a company with their AA guns, with the tanks in the middle ready to get out of the way of whatever AT gun placement the Germans use.

Germans put their guns in the south in a line, not really fearing a counter attack,, but just hope to poke the Soviets when they roll well. The put their HMGs in the outcroppings in the middle able to support the north or the south if the Soviets do counterattack. The infantry mass in the north so they can hit the weaker Soviet left and roll down through their formation hopefully.

Early suppressing fire from the German HMGs and OBA are largely ineffective, and a lucky OP fire kills their northern captain putting the whole offensive on an awkward foot, although they do push on. The crash into the weak side of the Soviets and clean up the positions while Soviet artillery targets the ongoing assaults. They do achieve 4 german steps lost, 1 shy of what they were aiming for. They have to keep putting more bodies into the grinder to keep pushing for one more step loss but they never get it.

Germans end up mopping up the rest as time expires. Close win, tough but certainly possible for the Germans.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.504 seconds.