Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Enter the Buffaloes
Spearhead Division #2
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 27th Fusilier Regiment
Germany 9th Panzer Division
United States 3rd "Spearhead" Armored Division
Display
Balance:



Overall balance chart for SpDv002
Total
Side 1 1
Draw 0
Side 2 2
Overall Rating, 3 votes
5
4
3
2
1
3.67
Scenario Rank: --- of 913
Parent Game Spearhead Division
Historicity Historical
Date 1944-09-16
Start Time 10:00
Turn Count 20
Visibility Day
Counters 79
Net Morale 0
Net Initiative 1
Maps 3: 22, 24, 25
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 170
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Delaying Action
Exit the Battle Area
Hill Control
Road Control
Urban Assault
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Reinforcements
Severe Weather
Smoke
Terrain Mods
Scenario Requirements & Playability
Elsenborn Ridge Maps + Counters
Spearhead Division Base Game
Introduction

During the opening stages of Operation Barbarossa, the swift advance of the Twelfth Infantry Division had earned them the nickname “Wild Buffaloes.” In July 1944 the division had been destroyed while fighting on the Eastern Front. Pulled back to reform in August, the division returned to full strength. In addition to the new conscripts, a surprisingly large number of men assumed to be lost in Russia worked their way back to the unit. Their arrival gave the division 12,800 men, more than the tables of organization directed. In addition, another 2,000 men trained in three replacement battalions. As one of the German Army’s few full-strength units, the 12th Infantry Division rushed to the Aachen area to restore a rapidly deteriorating situation.

Conclusion

German battle plans called for the 12th Infantry Division to be committed as a complete unit in order to take maximum advantage of its combat power. Instead the troops were thrown into battle piecemeal, with the 27th Fusilier Regiment thrown into combat as soon as they arrived. Nevertheless the regiment’s two battalions had a huge effect on the day's fighting, evicting lead elements of the Big Red One from Verlautenheide, stopping Task Force Lovelady at Weissenburg and contributing to Task Force Doan's troubles.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
United States Order of Battle
Army
  • Motorized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Drive north
Author Blackcloud6
Method Solo
Victor United States
Play Date 2018-05-09
Language English
Scenario SpDv002

The Germans defended Hill 606 on board 25 with a sizable force. Although this held up the US forces for a few hours, the Buffaloes took their time getting on to the board. So TF Doan finally wore down the German defense the Buffaloes could not counterattack to retake the hill. The Buffaloes settled in to defend Schneidmuhle but without the Panther platoon they could not halt the Americans from exiting in off the north edge for a minor American victory. I think a key for the Germans is to hold that Panther platoon ion reserve to prevent the American Halftracks from heading north.

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