Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Seelow: The South Flank
Road to Berlin #58
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 102nd SS Heavy Panzer Battalion
Germany 303rd "Doberitz" Infantry Division
Germany Brandenburg Panzer Regiment
Germany Kurmark Panzergrenadier Regiment
Soviet Union 44th Guards Tank Brigade
Soviet Union 74th Guards Rifle Division
Display
Balance:



Overall balance chart for RtBr058
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game Road to Berlin
Historicity Historical
Date 1945-04-16
Start Time 11:00
Turn Count 40
Visibility Day & Night
Counters 153
Net Morale 0
Net Initiative 1
Maps 4: 15, 16, 19, 21
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 138
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Road Control
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Road to Berlin Base Game
Introduction

In the farmland south of the Seelow Heights, the Soviets laid on a powerful artillery barrage and sent the infantry forward with immense tank support. Under this weight of metal the recently organized German division holding the sector began to fall apart. Though liberally supported by 88mm anti-aircraft guns (crewed by teenage boys), they could not halt the flood of Soviet armor. The corps command sent it slender armored reserves to fill the gap.

Conclusion

The Soviet tanks had been slowed by the infantry division's anti-tank barrier, hesitating to challenge the powerful anti-tank guns and standing off out of range. When the Tigers arrived with even longer-range guns, the proceeded to shoot up the enemy vehicles. Forced to attack or retreat, the Soviets now pressed forward against an even stronger defense, but good long-range shooting by the German tankers inflicted heavy losses on them and the attack broke up. The Red Army finally gave up when darkness fell, but would try again the next day.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Germany Order of Battle
Heer
  • Towed
Luftwaffe
  • Towed
Schutzstaffel
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
  • Foot
Guards
  • Motorized

Display Errata (6)

6 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display AARs (1)

Last man standing claims the ground
Author Poor Yorek
Method Solo
Victor Soviet Union
Play Date 2012-11-09
Language English
Scenario RtBr058

To make a long (40 turn) story short:

The Germans must defend against both the northern and southern E/W road routes. Entrenchments and flanking fire (and use of terrain hopes to lure the Soviets into disadvantageous assaults). The Soviets strategy was initially to assault along both, but then to send the southern strike force northwards. One key is to avoid fighting the Germans on their own ground (several entrenchments), but rather force as many Germans to come to you. It is better to have to defend against the German southern force launching a flanking attack than to beat oneself to death against entrenched infantry all the while having 88L71 fired shells destroying one's armor from 2000m.

Airpower is also key here with the Soviets getting several excellent draws with the 3 AT factors. The Germans tried to mitigate by keeping SPWs in hexes with the Tiger II's and PzV's Also Soviet artillery started off slowly, but, once the Vodka warmed up, managed some significant attacks.

Soviet minor victory clearing the N. road. The cost, however, to the Guards and the Soviet tank park was atrocious.

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