Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
The Eternal Enemy
River Battleships #4
(Attacker) Romania vs Hungary (Defender)
Formations Involved
Display
Balance:



Overall balance chart for RiBa004
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game River Battleships
Historicity Alt-History
Date 1941-05-01
Start Time 07:00
Turn Count 22
Visibility Day
Counters 10
Net Morale 1
Net Initiative 0
Maps 2: 108, 109
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 163
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
River Control
Prisoner Capture
Conditions
Naval Bombardment
Scenario Requirements & Playability
River Battleships Base Game
Introduction

Romania declined to participate in the plundering of Yugoslavia, but the Germans held onto a narrow strip of territory along the Romanian border. This served as an inducement to draw the Romanians to take on some of the burden of occupation, and also inserted a buffer between Romanian and Hungarian lands. Had the Romanians taken the offer, conflict with the hated Hungarians could likely have followed, and that would include the Danube waterway.

Conclusion

Despite the age of the Romanian monitors, they still out-classed anything else on the Danube and the Hungarians would have been hard-pressed to oppose even a few of them. Despite the age of the Romanian fleet – all of its monitors had been laid down before or during the Great War, though they had been reconstructed since – they represented a unique capability. As long as the enemy didn’t have airplanes.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Hungary Order of Battle
Navy
Romania Order of Battle
Forțele Navale Române

Display AARs (1)

#4 The Eternal Enemy
Author Juiceman
Method Solo
Victor Romania
Play Date 2022-07-01
Language English
Scenario RiBa004

Outnumbered 2-1 the Romanian monitor force put up a good fight sinking all of the Hungarians ships, but casualties were high on the Romanian side with two monitors heavily damaged and one sunk.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.367 seconds.