Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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On the East Bank
Power of the East #7
(Attacker) Japan vs Soviet Union (Defender)
Formations Involved
Japan 28th Infantry Regiment
Soviet Union 149th Motorized Rifle Regiment
Display
Balance:



Overall balance chart for PotE007
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game Power of the East
Historicity Historical
Date 1939-07-05
Start Time 10:00
Turn Count 16
Visibility Day
Counters 71
Net Morale 1
Net Initiative 2
Maps 2: 7, 8
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 167
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Rural Assault
Conditions
Entrenchments
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Eastern Front Maps + Counters
Guadalcanal Counters
Power of the East Base Game
Introduction

While the Battle of Baintsagan raged west of the Khalkhin Gol River, several regiments under Lieutenant General Yazuoka advanced on the east bank to drive the Soviets from there. The 2nd Battalion of the 28th Regiment, a highly-rated elite unit, formed one of the spearheads of the offensive. Surprisingly, during the first days of the advance the enemy resistance was extremely weak, as the Russians simply retreated without fighting. But things changed dramatically on July 5th when the battalion encountered deeply echeloned enemy defense positions. For the first time during the campaign the unit had to prove its real combat value.

Conclusion

The battalion advanced slowly and managed to seize several forward positions, but they paid a price. The Russians defended tenaciously and the Japanese suffered heavy casualties, especially due to Soviet heavy artillery fire and tank-led counter-attacks. In the end, the Japanese abandoned the advance without achieving a breakthrough. Nevertheless, the Japanese commanders remained confident and the offensive would continue.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized
  • Towed

Display Errata (2)

2 Errata Items
Scen 7

Board 4 was intended to be used originally, instead of board 7. Konstantin says it doesn't matter much which board is used. If using board 7, consider the river and all hexes south of it as unplayable. Otherwise use board 4.

(plloyd1010 on 2013 Apr 28)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Despite heavy casualties, Col. Hayashi carries the day.
Author plloyd1010 (Soviet Union)
Method Face to Face
Victor Japan
Participants WightTiger
Play Date 2013-05-27
Language English
Scenario PotE007

... headline from Chūōkōron, July 6th, 1939

Maj. Lolovyov leads valiant counter-attack against Nipponese incursion. Fails to make sufficient progress.

... censored from Pravda, July 6th, 1939

Pertinent house rules:

  • Anonymous leaders
  • Fast Mech
  • Efficient AT/AA guns

Not played double blind, because of open terrain and daylight.

The Soviets were setup in the 2 rear entrenchment lines. The Japanese crossed the open ground under fire from Soviet artillery. The attack was not significantly disrupted, despite the loss of an AT gun and some disruptions. Soviet rifle fire cause significant casualties when the Japanese pressed onto the second line of entrenchments. Briefly the attackers are held before the line. As Japanese follow-on troops arrive, the ensuing knife-fight in the trenches turns against the Russians. Comrades Lt Gavrel & Lt Leonide have fallen in the service of the motherland.

Captains Zaytsev & Bogdanov prepare for the final defense, as Maj Lolovyov arrives with the reinforcements. The prospect of charging Russian machine-guns dampens Japanese interest in continuing the attack.

Maj Lolovyov, along with Capt Ivan and Lts Koznov & Pavlov attack the Japanese right flank. The Soviets show that while they may have many deficiencies, bullets are not among them. The Japanese in the occupied trenches take heavy causalities from artillery, tank and machine-gun fire. A sniper takes a shot at Capt(?) Hayashi, but misses. In the end there is not enough time to reduce the trenches with gunfire.


Intelligence briefing of Japanese command. Deductions and notes as to Japanese command structure.

  • Kato, Capt x-10-0, KIA; activated Ta & It, unable to provide morale mod.
  • Tanaka, Lt x-x-1; commanded Az, provided morale support on multiple occasions
  • Ito, rank unknown, x-9+-0;
  • Sato, Capt(+?), x-x-1; stayed with mortar support on first line. Provided morale support and assistance. Later disclosed to be a major.
  • Matsumoto, rank unknown, 0-8-0; didn't do much, no contact.
  • Azuma, Sgt, x-9-1; held the right flank, supported & commanded by Ha
  • Hayashi, Capt+, x-x-1; commanded Ta, Ya & Az, provided morale assist & support. Later diclosed to be Lt Col with CM of 2.
  • Yazuoka, rank unknown, 1-9 or 10-x; engaged on left flank (long range gun fight) and initial attack.
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