Panzer Grenadier Battles on April 29th:
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Clos du Doubs: Left Flank
Polish Exiles #15
(Attacker) Germany vs France (Defender)
Poland (Defender)
Formations Involved
Germany 29th Motorized Infantry Division
Poland 2nd Rifle Division
Display
Balance:



Overall balance chart for PoEx015
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
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2
1
0
Scenario Rank: --- of 914
Parent Game Polish Exiles
Historicity Historical
Date 1940-06-19
Start Time 07:00
Turn Count 24
Visibility Day
Counters 165
Net Morale 1
Net Initiative 1
Maps 2: 31, 33
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 261
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Deluge Counters
Fall of France 2 Maps + Counters
Polish Exiles Base Game
Introduction

Prugar expected the German 29th Motorized Infantry Division to renew its attack on the next day, and had his 4th "Warsaw" Rifle Regiment ready to meet them with well-prepared positions and most of his artillery behind them including the big siege howitzers his division had dragged along for the past week. The Germans had little enthusiasm, with the end of the campaign in sight, while the Poles took this battle as one last chance to kill a few Nazis.

Conclusion

The Germans made very little progress during the first day, as their incessant attacks were met by torrents of rifle, machine-gun, and artillery fire - the Poles had no intention of leaving any stockpiles behind when they crossed the Swiss border. They attacked again the next day, with much less enthusiasm, again making no dent in the Polish lines. During the night of the 20th/21st the Poles destroyed their heavy weapons and slipped over the border into neutral Switzerland, with Prugar the last man to cross.

Additional Notes

Use French 25mm AT gun counters to represent the equivalent Polish units. Additional German trucks are required; you can use French truck counters or borrow German trucks from another Panzer Grenadier game.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

France Order of Battle
Armée de Terre
  • Towed
Germany Order of Battle
Heer
Poland Order of Battle
Wojska Lądowe
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
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