Panzer Grenadier Battles on April 28th:
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You Ain't Seen Nothing Yet
Maple Leaf Brigade #7
(Attacker) Canada vs Soviet Union (Defender)
Formations Involved
Canada 27th Brigade Group
Soviet Union 207th "Berlinskaya" Rifle Division
Display
Balance:



Overall balance chart for MaLB007
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 914
Parent Game Maple Leaf Brigade
Historicity Alt-History
Date
Start Time 11:00
Turn Count 22
Visibility Day
Counters 88
Net Morale 1
Net Initiative 1
Maps 3: 22, 23, 24
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 185
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Meeting Engagement
Road Control
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
Elsenborn Ridge Maps
Hammer & Sickle Counters
Maple Leaf Brigade Base Game
Road to Berlin Counters
Introduction

Expecting NATO to crumble, the counter-offensive shocked the Group of Soviet Forces Germany’s command staff. The capitalists should have already been beaten and should not have been offering resistance at this point, much less striking back. Stopping the capitalists meant throwing reserves into the gap torn in the Third Shock Army’s lines. Reluctantly, the GSFG staff released Third Shock Army’s tank reserves – withheld so far for the fierce fighting anticipated within the Ruhr industrial zone – to stop the Canadians, precisely the result that NATO was looking for from the BAOR counterattack.

It would appear that neither force was truly prepared for the other.

Conclusion

On paper, the Josef Stalin II had all the advantages over the Centurion: firepower, speed and protection. The Centurion countered these with . . . Canadians. The crack, well-drilled crews outperformed the conscript Soviet tankers, leaving most of the Soviet regiment’s big machines littered across the battlefield. The Canadian brigade had to be stopped and the offensive resumed; Great Stalin personally willed it so.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Canada Order of Battle
Army
  • Mechanized
  • Misc
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (1)

1 Errata Item
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Really, the Canadians win again?
Author scrane
Method Solo
Victor Canada
Play Date 2020-08-25
Language English
Scenario MaLB007

So this is another meeting engagement with about a battalion of Canadian mechanized infantry supported by 8 platoons (I'm going to think of them as two companies) of tanks trying to clear a road and protect some towns from a battalion of Soviet JS2s with tank riders and two mechanized infantry companies. The Soviets goal is to deny the Canadians their victory conditions.

The Soviet plan was to send the tanks and SMGs up the road to capture the towns that the Canadians were tasked with protecting, while their motor rifle troops defended a cluster of villages at their near end of the road. The Canadians formed two tank/infantry task forces with a company of each, as well as a tactical reserve of the third infantry company. Their plan was to secure the two towns first, one task force each, then push on to clear the road east.

Early turns quickly developed in Canada's favor, with significant Soviet tank losses as they swept around the north and south flanks of the easternmost town. The Canadians lost a few steps of Centurions but quickly sensed the shifting momentum and brought up their reserve to press on to the east up the road. The Soviet tanks, what few remained, fell back with a few straggling SMGs.

In the final three hours the Canadians attacked the Soviet towns from the northwest and southwest. They took a number of casualties from long range MG fire from halftracks and HMG platoons until their tanks picked off every Soviet halftrack. Moving in to set up the final assaults, the Canadians took a few more losses but defeated the Soviet defenders in detail.

Major Canadian victory.

I realize I don't use the APCs in these battles in an historical way. I always have them participate in assaults with the infantry and provide fire support from in among their dismounts, which as I understand it is more of an IFV function. It would be more realistic to have them dismount their charges at maximum MG range and provide support fire or flank protection rather than charging in to the fight, where I tend to use them to soak up X results in combat.

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