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Bloody Ridge
Leyte '44 #22
(Defender) Japan vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for Leyt022
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Leyte '44
Historicity Historical
Date 1944-11-03
Start Time 07:00
Turn Count 20
Visibility Day
Counters 60
Net Morale 1
Net Initiative 2
Maps 2: 82, 83
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 168
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Terrain Mods
Scenario Requirements & Playability
Leyte '44 Base Game
Saipan 1944 Maps + Counters
Introduction

With 7th Infantry Division shifting south to press its way over the mountains to Baybay on Leyte’s west coast, 96th Infantry Division took over some of the positions it had won during the October fighting. West of Dagami, the 382nd Infantry Regiment relieved 17th Infantry, and came under fire from a Japanese-occupied height quickly labeled “Bloody Ridge.” The regiment set out to relieve this problem by capturing the ridge.

Conclusion

The attack turned into a disaster as the American infantrymen became mired in the rice paddies where the Japanese killed them at their leisure. “Men threw away their packs, machine guns, radios and even rifles,” the division history admitted. “Some of the wounded gave up the struggle to keep their heads above the water and drowned in the grasping swamp.”


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
United States Order of Battle
Army

Display AARs (1)

Leyte 1944, Scenario Twenty-Two: Bloody Ridge
Author JayTownsend
Method Solo
Victor Japan
Play Date 2021-01-07
Language English
Scenario Leyt022

Leyte 1944, Scenario Twenty-Two: Bloody Ridge

If you want the ultimate challenge for the American forces, this is the scenario. Somewhere the scenario changed in development in map configuration and victory conditions but with the Americans having a 7/6 morale and the Japanese having a slightly larger force and even getting Japanese air-support the Americans can only hope to get maybe one victory objective at best and they better use their smoke at the right times for cover.

It took me almost 5 turns of movement before the Americans made contact with the Japanese forces. At about turn 12 I called the match, as I had lost 6 American steps to 1 Japanese step and was nowhere close to achieving any victory conditions. So if you like challenging scenarios or you want to give a new player good chance to win against and experienced player, this scenario might work.

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