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San Vicente Hill
Leyte '44 #19
(Defender) Japan vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for Leyt019
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Leyte '44
Historicity Historical
Date 1944-10-26
Start Time 10:00
Turn Count 12
Visibility Day
Counters 22
Net Morale 1
Net Initiative 1
Maps 1: 100
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 150
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Cave Control
Conditions
Caves
Off-board Artillery
Smoke
Scenario Requirements & Playability
Leyte '44 Base Game
Marianas 1944 Maps
Saipan 1944 Counters
Introduction

With the 96th Infantry Division held up by strong resistance in the Catmon Hills, its 383rd Infantry Regiment tried to outflank those defenses by taking San Vicente Hill at the north-western end of the rise. After a brief and ineffective artillery bombardment, Lt. Col. James McCray sent a single reinforced company from his 2nd Battalion up the slopes.

Conclusion

McCray joined the company command post as the attack began; his troops advanced as the Japanese rained down mortar, machine gun and rifle fire and men began to fall. The wounded cried for help, and Japanese soldiers ventured out of their hidden fighting positions to bayonet them. Unnerved by the screams of the murdered wounded, McCray left the command post under heavy sniper fire to drag them out of harm’s way. At some point he was shot and killed, but in his absence the directionless attack had fallen apart. The battalion had hundreds of brave men who could have rescued the wounded, but only one who could command it.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
United States Order of Battle
Army

Display AARs (1)

Leyte 1944, Scenario Nineteen: San Vicente Hill
Author JayTownsend
Method Solo
Victor Japan
Play Date 2020-12-21
Language English
Scenario Leyt019

Leyte 1944, Scenario Nineteen: San Vicente Hill

One small errata, there is no casemates in this scenario for victory points. I have to get out The Green Division section soon as the 7/6 American morale is a real killer on smaller scenarios where the Americans are the attacker. With that said the Japanese won this 12 turn scenario 7 points to 4 points or just enough points for a minor victory. The Japanese lost one step, the Americans lost two steps, the Japanese controlled 12 60mm hexes, the Americans controlled the cave hex. The Americans had too many demoralized units to try and force a draw but this is one of the faster scenarios and lowest unit counts.

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