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Finnegan’s Wake
Leyte '44 #5
(Defender) Japan vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for Leyt005
Total
Side 1 0
Draw 2
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3.67
Scenario Rank: --- of 913
Parent Game Leyte '44
Historicity Historical
Date 1944-10-21
Start Time 15:00
Turn Count 15
Visibility Day
Counters 19
Net Morale 1
Net Initiative 1
Maps 1: 100
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 148
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Scenario Requirements & Playability
Leyte '44 Base Game
Marianas 1944 Maps
Saipan 1944 Counters
Introduction

On the second day of the invasion, Col. Walter Finnegan’s 7th Cavalry Regiment headed for the island’s capital, Tacloban. He sent his 1st Squadron into the small city itself, where the Filipinos welcomed the troopers with fruit and flags. The 2nd Squadron, reinforced with the regiment’s anti-tank and weapons troops, received a different reception on Hill 215 south of the town.

Conclusion

The Americans pushed the Japanese off part of the hill, but could not secure all of the height before night fell. Reinforcements infiltrated into the Japanese lines under cover of darkness and the Americans had a fresh fight on their hands on the next day before they finally ejected the defenders. The Japanese had started with about 200 men on the hill and left 335 dead behind.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Misc
United States Order of Battle
Army
  • Motorized
  • Towed

Display AARs (1)

Leyte 1944, Scenario Five: Finnegan’s Wake
Author JayTownsend
Method Solo
Victor Draw
Play Date 2020-12-10
Language English
Scenario Leyt005

Leyte 1944, Scenario Five: Finnegan’s Wake

On paper this looks to be a simple enough scenario, with a very small unit count and 15 turns but it proved to be a complicated puzzle to solve. The victory conditions certainly changed in development from design. After battling this one out for 15 turns the Americans lost two steps, one Infantry step in an ill-advised assault and one 57mm gun which could recover from demoralization and the crew abandon their guns, also losing their jeeps a turn before. The Japanese lost a step of infantry after leaving their secured defensive position to help out other units. Both sides had demoralized and disrupted units on the map but neither side could control 6 or more 60-meter hill hexes and neither side could obtain enough points to achieve a victory level. This scenario ends in a Draw. I would think this scenario would have favored the Americans a bit but it’s fun enough to try out for a fast playing scenario and the results are anyone guess.

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