Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
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Fire Brigade
Land Cruisers #5
(Defender) Imperial Germany vs France (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for LaCr005
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 914
Parent Game Land Cruisers
Historicity Alt-History
Date
Start Time 00:00
Turn Count 24
Visibility Day
Counters 117
Net Morale 0
Net Initiative 2
Maps 2: 22, 24
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 187
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Elsenborn Ridge Maps
Fall of France 1 Counters
Land Cruisers Base Game
Introduction

Prince Franz breathed a sigh of relief as the Marak had not been destroyed in that ridiculous propaganda puff piece. The doctrine for using the Land Cruisers called for a mass attack of all available machines in a single action on the flank of a French penetration. This would only work if the attack was massive, unexpected, and the weapons themselves new to the French. He hoped that the Marak’s appearance would be too confusing to the targeted infantry unit to permit an accurate intelligence assessment. Certainly the French had nothing like the Land Cruisers with which they could be compared.

Meanwhile, precise French air attacks had shattered the concrete bunkers protecting the crossroads town of Waldwisse, weakening the German line. Second Army’s commander, Fedor von Bock, had no authority to order the Land Cruisers into action, as they came under the direct authority of Prince Franz and the Bavarian Upper Rhine Army Group. Despite their knowledge of the intent of Prince Franz as to their use, Bock’s plea to the 1st Mechanized Support Brigade to “stop these Frenchmen who would take German land and lives”, proved too urgent and heartfelt to ignore.

Conclusion

The Land Cruisers managed to slow the French advance, but the high command had specifically intended to concentrate their force for the maximum shock effect rather than fritter it away in isolated detachments. “Were this a different sort of Germany,” Prince Franz raged at Bock, “You would be shot for disobedience and incompetence.” Franz fired Bock, who was relegated to training the massive new draftee class, replacing him with Halder. When Halder asked what he should do with the cruisers that had already deployed and could not easily be withdrawn, Prince Franz said that he didn’t know at this time, “just cover them up.”


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
  • Motorized
Imperial Germany Order of Battle
Deutsches Heer
  • Mechanized
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