Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Isurava, Day Two
Kokoda Trail #9
(Defender) Australia vs Japan (Attacker)
Formations Involved
Australia 21st Infantry Brigade
Australia 39th "Hawthorn-Kew" Infantry Battalion
Australia 53rd “West Sydney” Infantry Battalion
Japan 144th Infantry Regiment
Display
Balance:



Overall balance chart for KoTr009
Total
Side 1 2
Draw 0
Side 2 4
Overall Rating, 6 votes
5
4
3
2
1
3.83
Scenario Rank: 167 of 913
Parent Game Kokoda Trail
Historicity Historical
Date 1942-08-28
Start Time 08:00
Turn Count 24
Visibility Day
Counters 103
Net Morale 1
Net Initiative 1
Maps 1: 34
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 150
AAR Bounty 159
Total Plays 6
Total AARs 3
Battle Types
Ambush
Urban Assault
Conditions
Hidden Units
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Afrika Korps Counters
Guadalcanal Counters
Kokoda Trail Base Game
Introduction

After learning from reports that they were facing new Australian troops, Maj Gen Horii elected to commit all three battalions of 141st Infantry Regiment to his second attack on the Isurava defenses. Second Battalion would join III in a direct attack on the Australian positions while the I Batttalion would attempt to flank it. The Australians now had three companies of the 2/14th in the line at Isurava, and a fourth (A Company) arrived and was placed in reserve after force-marching all night. The 53rd remained scattered, but pressure in that area remained low.

Conclusion

Thirty-Ninth and 2/14th Battalions stood firm throughout the day, eliminating any units which managed to penetrate the Isurava lines. Though ordered into reserve at the end of the day, the 39th requested and received permission to stay in support of 2/14th for another day. The 53rd continued to struggle all day and proved unable to resist the numerous Japanese forces on the eastern Abuari trail, but the timely arrival of troops from 21st Brigade gave them some badly needed support.

Additional Notes

All Allied units are Australian, but British INF and HMG pieces are used for the 39th and 53rd battalions to differentiate them from the higher-morale 21st Brigade.


Display Order of Battle

Australia Order of Battle
Army
Japan Order of Battle
Imperial Japanese Army
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Display AARs (3)

Finally
Author Matt W
Method Solo
Victor Australia
Play Date 2009-08-27
Language English
Scenario KoTr009

Eventually the Japanese become too bold with their assaults and get cut down. While they were still able to take the jungle related terrain the area around the plantation with the prepared fire lanes was a death trap. This does NOT mean that a lot of Aussies didn't die, merely that a lot more Japanese died. Finally an Aussie win...

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From stable to collapse
Author dricher (Japan)
Method Face to Face
Victor Japan
Participants unknown
Play Date 2014-12-30
Language English
Scenario KoTr009

On to the fifth battle of the Kokoda campaign. As I rate scenarios, the ratings will be based on the scenario as a stand alone scenario, not part of the campaign. I’m not sure if early scenarios benefit one side with the intent to gain a point lead, with later scenarios designed to close that gap, so I need to consider each as a stand alone.

Victory for this scenario rests on a combination of village control (six for three points each) and steps inflicted against the adversary. The Australians finally get some quality troops mixed in with the low morale Maruba force, and start out controlling four villages. The Japanese have large numbers, but start out with one village (Missima) and most forces off board. The last village, Asigara, is unoccupied and between the Japanese onboard units and the Australians holding Abuari.

The Australians win initiative, and immediately seize Asigara. The first quarter of the game (six turns) sees the Japanese having trouble getting all their units on board, miserable assaults on Asigara, a slow crawl towards Isurava (hidden Aussies and firing lanes create fear), but about five Aussie steps lost to one for the Japanese. Australian lines are holding, but Asigara is under threat and the Japanese are beginning to infiltrate around the Aussie right, and the hidden units are located.

During the second quarter, the previously hidden Aussies fail to open fire and potentially pulverize the three high stack of Japanese that are adjacent. The Japanese assault, and start the long process of wearing down a strong Australian stack. Asigara is still under contention, but the Japanese are gaining the upper hand as the infiltrators slowly work back to Abuari and cut off potential reinforcements. Assaults fill the trail hexes, and Australian casualties are mounting quicker than Japanese. The Japanese are now well positioned around Isurava, and are probing the Australian center. Japanese mortars have been shaking up Australian positions, but morale recovery has kept the Australian lines together. The Australian extreme left is held by an Inf and HMG of the 2/14, and has so well shrugged off Japanese mortar effects that the Japanese have developed a superstitious fear of the HMG and will not approach for fear of opfire.

As the game reaches about the halfway mark the Australians make a move that will change the course of the New Guinea campaign. Isurava is held by an Inf and HMG from Maruba force, and the Japanese are beginning to put pressure on the area. The Aussie Lt Col decides the village is under too much threat, and moves the extreme flank HMG towards the village. What Japanese mortars have been unable to achieve is accomplished by the Australian commander. The Japanese immediately approach and assault the remaining Inf on the Australian extreme left. The unit dies quickly. As the HMG arrives in Isurava, the Japanese turn the triple mortar stack against the now triple stacked Isurava, and the reinforcing HMG immediately demoralizes. The Lt Col, adjacent to the left flank Inf, opens up on the untouched assaulters and fails to score an impact. The Japanese respond with another assault, on the Lt Col’s position, and not only score a step loss, but the leader check sees the Lt Col go down in a hail of gunfire. The Australians in the assault hex suffer from another morale check, and the entire western half of Australians units cannot move for three turns. The Japanese respond with excitement, mortars and point blank fire riddle the Isurava defenders, more Japanese rush into contact with the Australian left, assaults begin wiping out the Australians, and more Japanese push through the Australian center. The entire Australian position is now compromised, and the Japanese are running rampant.

As the third quarter of the game plays out, first Asigara falls, then Isurava, then the Rest House, and Abuari comes under assault. Japanese troops punching through the center head all the way south and take Alola. Even an 8-point mortar barrage against Abuari results in a step loss against a demoralized unit, but also causes a step loss against Japanese troops in an adjacent assault hex, and causes the leader to demoralize while disrupting all three Japanese units. Abuari finally falls, and what little is surviving of the Australians are trying to escape further Japanese punishment.

The end game sees the Japanese unwilling to spend effort hunting down the few remaining Australians units, but rather consolidates the hold on all six villages and continues to grind down what few Australian units that are still in assault hexes, slowly killing them. In the end, the Japanese suffer six step losses to the Australians 51, and hold all six villages.

End score for the scenario, Japanese 69, Australians 8.

Rated this scenario as a 4. The game was actually much closer than the score makes it seem. Halfway through the scenario the Australians held four villages to the Japanese one (with Asigara close), and while they had suffered about 12 steps to four for the Japanese, the score was almost even and the Japanese were stacked up so deep they had problems advancing against the Australian line. The lynchpin move of the HMG, which resulted in a cascade of flank collapse, commander death, and a village highly susceptible to mortars, is really what changed everything. At that point there was nowhere the Japanese could not penetrate and assault. That’s when the casualty count started, and the Aussies could not fall back in defense. Scenario length probably tilts the balance to the Japanese to a degree, but I believe the a-ha moment was what kept this game from resulting in a draw or minor Japanese victory. Prior plays on PG HQ show the Aussies can win this one.

Campaign score: Japanese 135, Australians 18.

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Curses, Foiled Again!
Author thomaso827
Method Solo
Victor Japan
Play Date 2015-01-11
Language English
Scenario KoTr009

Just like the first day scenario, the Australians are holding the same group of villages. Biggest difference is there is already a Japanese presence on the board as a unit is already holding the northeastern village. I set up similar to day 1, but this time the better Australian troops are holding the middle and southern villages on the western side while the lower quality Australians hold Isuarava and the central-eastern village. Japanese got the initiative in all but a few turns throughout the game, and Australian luck with die rolls was always either really good or really bad. Isurava held out for some time, with single steps holding surprisingly long even after leader losses. The first blood of the game was actually the Australian Sergeant on the outskirts of Isurava getting a fire lane shot that struck the Japanese LTC's stack, rolling a 2 and taking out 2 steps of infantry that were accompanying the LTC. While the western side held, the eastern side did not, and the Japanese took advantage of the open spaces to build a line facing the east-to-western approaches of the middle and southern villages. Outlying Australian defenders forced the Japanese line to stop and assault but while Australians won more than their share of assaults, morale started telling the difference after a few turns, and more and more Australian steps fled the action, while Japanese troops had an abundance of troops to replace step losses and demoralizations when they did happen. By the end of turn 17, all but the central western village were in Japanese hands, and that village was contested and surrounded along with 2 other hexes of Australian troops, with the troops actually holding the village having no leader in hex and down to a single full platoon. With the writing on the wall of eminent slaughter the game was called with an overwhelming Japanese victory.

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