The End of the Trail Scenario 3: The Trail to Gorari, Day Two Kokoda Campaign #24 |
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(Attacker) Australia | vs | Japan (Defender) |
Formations Involved | ||
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Australia | 25th Infantry Brigade | |
Japan | 144th Infantry Regiment |
Total | |
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Side 1 | 2 |
Draw | 0 |
Side 2 | 0 |
Overall Rating, 2 votes |
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2.5
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Scenario Rank: --- of 913 |
Parent Game | Kokoda Campaign |
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Historicity | Historical |
Date | 1942-11-10 |
Start Time | 08:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 50 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 35 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 153 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Urban Assault |
Scenario Requirements & Playability | |
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Kokoda Campaign | Base Game |
Introduction |
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By the morning of the 10th, both 2/25th and 2/33rd Battalions were in place to push on through to the main trail and cut the Japanese position off from the bridge over the Kumisi River. The Japanese had also received a small reinforcement, but not enough to match the Australians. |
Conclusion |
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The Australian forces were able to establish a strong blocking position on the main trail between Oivi and the Kumisi River bridges causing the Japanese position at Oivi to collapse. The Australians were now in position to begin the reduction of the Japanese beachhead at Gona in conjunction with the Americans attack on Buna. |
Trail to Gorari, D2 |
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The Australian forces have the fire power advantage over the Japanese with 128 DF points compared to the 104 for the Japanese, morale is equal for both sides, while the Aussies have a 4-2 initiative advantage so all things were close to being equal but up to this point in the campaign the Japanese have been the masters in close assault. Set up has both forces deployed on or near the trail about 2 hexes apart so the action got started quickly when several Aussie HMG’s with infantry support come into contact with Japanese units positioned south of the trail who opened up with OP Fire but their fire was not effective. On the text turn the Aussies won the initiative, who chose to attack with DF at close range which devastated several Japanese stacks with a couple of step losses, demoralization and a leader KIA. Japanese initiative was quickly at zero, thus began a one sided battle in which the Aussies got the better of the Japanese forces as they moved west down the trail towards the village. As with other battles there were a couple of determined pockets of Japanese resistance, well lead, that held out in close assault all game, that gave more casualties than the took and stymied the Aussie advanced but they were easily bypassed. At the end the Aussies had 30 VP to the Japanese 13 to seal a major victory. The HMG platoons early on were the decisive factor in the battle due to their high DF value. |
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