Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Over the Hills and Far Away Scenario 5: Eora Creek, Day Two
Kokoda Campaign #21
(Attacker) Australia vs Japan (Defender)
Formations Involved
Australia 16th Infantry Brigade
Japan 144th Infantry Regiment
Display
Balance:



Overall balance chart for KoCa021
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
4.5
Scenario Rank: --- of 913
Parent Game Kokoda Campaign
Historicity Historical
Date 1942-10-28
Start Time 08:00
Turn Count 24
Visibility Day
Counters 87
Net Morale 0
Net Initiative 3
Maps 1: 34
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 164
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Scenario Requirements & Playability
Kokoda Campaign Base Game
Introduction

By the second day of battle, all signs were that the Japanese position was beginning to fall apart. Brigadier Lloyd was confident enough to launch a wide flank attack with his reserve 2/3rd battalion while letting 2/1st and 2/2nd continue the frontal assault.

Conclusion

Around noon the Japanese position crumbled and many Japanese begin to discard their weapons and flee. "Before this Eora Creek fight the men had been saying that the Japanese wouldn't run," Lt. B.H. MacDougal wrote later. "Eora Creek proved that he would." The newly victorious Australians would pursue the retreating Japanese through both Isurava and Kokoda before encountering the next lines of resistance at Oivi and Gorari.


Display Order of Battle

Australia Order of Battle
Army
Japan Order of Battle
Imperial Japanese Army

Display AARs (1)

Eora Creek Day 2
Author Juiceman
Method Solo
Victor Australia
Play Date 2021-05-16
Language English
Scenario KoCa021

Eora Creek Day 2 focuses the fighting on the Northern Trail Loop or Track with the main objective being the three villages along this section of the trail, the Japanese have to control them and the Aussies need to capture two out of the three to score a minor victory. Eliminating steps also plays a factor in victory for both sides.

The Australians divided their forces into two groups, one attacking from the east with the other attacking from the west, using the same game plan as Day 1, utilizing both trail and creek movement (no jungle disorientation for creek movement) to get as many units adjacent to Japanese positions hopefully with minimal casualties.

On the east side the advance did not go as smoothly as planned, the Aussie progress was slowed by the Japanese resistance, which was fierce in spots. A couple of hexes were locked in assault combat for the most of the game with one lasting until the end, with both sides funneling new units to replace step losses or those that fled demoralized. These lasting close quarter combats not only tied up units to clear but blocked the quickest path to the objectives, some units tried to go around but became lost due to jungle disorientation. Causalities were high on both sides but the Aussies had the numbers which caused the Japanese to reinforce this flank with the only reserve they had, a couple of reduced steps, by the end of the game the east force advanced within 4 hexes from their nearest village objective.

The fighting on the west side was a fierce but the Aussies did not actively engage in assault combat, instead they chose to get as many units adjacent to the Japanese and use DF to reduce each strong point, even if it took several turns. This tactic did not bog any of their units down in assault combat by having one or two enemy units hold up their advance, the Aussies on this flank kept things flowing, yes slowly, but steady, with one village captured then the second.

The Australians dominated the initiative winning it 23 out of 24 turns, but wouldn’t you know it on the last turn with a major victory on the line they would lose the initiative just this once allowing the Japanese to hold out in the last village. There have been a number of scenarios in this campaign so far that have gone down to the wire, the last turn on who would win or lose, Eora Creek Day 2 was another one added to the list.

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