Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Isurava and the Trail South Scenario 3: Isurava, Day Three
Kokoda Campaign #8
(Defender) Australia vs Japan (Attacker)
Formations Involved
Australia 21st Infantry Brigade
Australia 39th "Hawthorn-Kew" Infantry Battalion
Australia 53rd “West Sydney” Infantry Battalion
Japan 144th Infantry Regiment
Display
Balance:



Overall balance chart for KoCa008
Total
Side 1 3
Draw 1
Side 2 0
Overall Rating, 4 votes
5
4
3
2
1
3.75
Scenario Rank: --- of 913
Parent Game Kokoda Campaign
Historicity Historical
Date 1942-08-29
Start Time 08:00
Turn Count 20
Visibility Day
Counters 116
Net Morale 1
Net Initiative 1
Maps 1: 34
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 169
AAR Bounty 171
Total Plays 4
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Terrain Mods
Scenario Requirements & Playability
Kokoda Campaign Base Game
Introduction

By the evening of the 28th, Brigadier Potts of the 21st Brigade had finally abandoned all hope of an offensive toward Kokoda. It had become apparent that his force was greatly outnumbered and several of his battalions were on their last legs. The only bright spot were the two companies of the 2/16 which had arrived and could provide support to the abysmal 53rd on the eastern track through Abuari. It appeared that the Japanese were beginning to apply pressure in that area as well.

Conclusion

The 39th and 2/14th Battalions were still in position at Isurava at the close of the day's battle, but the position had become untenable. A large number of Japanese had managed to flank the position and the 39th Battalion had reached the end of their usefulness as a combat force. Lt. Col. Keys and Lt. Col. Honner had no choice but to consider abandoning their positions, and moved during the night back to Alola and The Rest House. Fighting along the eastern trail had also increased throughout the day, and while the 2/16th had managed to hold the section of the trail that ran from Alola to Abuari it was apparent that they would also need to pull back the following day.

Additional Notes

Note the setup inadvertently shows the wrong orientation for the board. 34 should be in the top left hand corner.


Display Order of Battle

Australia Order of Battle
Army
Japan Order of Battle
Imperial Japanese Army
  • Towed

Display Errata (2)

2 Errata Items
Scen 8

Note board orientation should be as noted in the Additional Noes

(Matt W on 2017 Mar 11)
Scen 8

Japanese setup calls for 2 Lt Colonels but my counter mix only has 1. Substituted with a Colonel.

(Juiceman on 2020 Dec 19)

Display AARs (1)

Deja Vu
Author Juiceman
Method Solo
Victor Australia
Play Date 2020-09-25
Language English
Scenario KoCa008

This was the first scenario in the Isurava series that the Japanese forces were not restricted to either the East or West side of the creek that runs down the center of the map, thus the Japanese would alter their plan of attack from previous scenarios hoping to catch the Aussies off guard.

The plan called for the engineers, 3 HMG’s, 2 infantry companies and the 70mm gun to make for the village of Isurava as a feint to hold the Aussies forces in place, while the rest of the 144th Regiment would head down the east trail to reinforce the 1st Battalion with the goal of capturing the village of Alola (0414), which would deny the Aussies a Major Victory and possibly working back up the trail north capturing Isurava from behind or the five villages for a Major Japanese Victory.

This force made surprisingly good progress on the left of Isurava by over running several enemy units, one hidden. They had help from accurate indirect mortar fire that disrupted and demoralized the enemy just when it mattered most. The threat to Isurava drew in the Aussie reserves from the Rest House, which committed them early in the battle. The fighting in and around the village would continue for the rest of the scenario.

The Eastern Japanese force headed down the trial uncontested until they ran into Aussie forces defending Abuari. After an intense but short firefight the Japanese forces pushed the enemy out of the village and into the jungle. The follow on Japanese forces continued down the trail passing the waterfall on their way to Alola, with victory in sight.

It was at this time that the Aussie forces defending Abuari rallied and come out of the jungle to assault the village. Several Japanese units had to halt their advance and head back up the trail to help their comrades at Abuari.

With 2 turns left in the scenario there were 3 contested villages (Isurava, Alola, Abuari), the Japanese player needed to capture 2 out of the 3 to achieve a Minor Victory. On the other hand the Aussies needed to eliminate 5 Japanese steps for them to earn a Minor Victory.

The Japanese decided to go for the victory by launching an all-out attack regardless of the outcome, even though they gained the village of Abuari, they lost 5 steps during all of the attacks & counter attacks by the determined Australian forces.

Once again the Aussies dice got hot and pulled the rabbit out of the hat, as in several earlier scenarios it come down to the wire, the last turn, the last activation to see which side would be victorious.

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