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Bridge Blowing
Pusan Perimeter #48
(Attacker) North Korea vs United States (Defender)
Formations Involved
Display
Balance:



Overall balance chart for KWPP048
Total
Side 1 0
Draw 0
Side 2 4
Overall Rating, 4 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 913
Parent Game Pusan Perimeter
Historicity Historical
Date 1950-08-03
Start Time 21:00
Turn Count 20
Visibility Night
Counters 18
Net Morale 0
Net Initiative 0
Maps 1: 93
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 141
AAR Bounty 165
Total Plays 4
Total AARs 2
Battle Types
Bridge Control
Meeting Engagement
Scenario Requirements & Playability
Pusan Perimeter Base Game
Introduction

The last American unit to pull back across the Naktong River, the 1st Battalion, 8th Cavalry Regiment, blocked the twin highway and railroad bridges leading from Songju to Pusan. Thousands of refugees streamed over the bridges, and Maj. Gen. Hobart R. Gay, commander of the 1st Cavalry Division, ordered that the bridges could only be blown up on his personal direction.

Conclusion

The cavalrymen tried desperately to hurry the refugees across, but finally Gay ordered his men to cross and then had the bridges blown up while still packed with fleeing Koreans, killing hundreds. On 24 July Gay had ordered his men to fire on any refugees trying to cross American lines, describing them as "fair game." Two days afterwards, troops of the 1st Cavalry Division were responsible for the No Gun Ri massacre in which a still-disputed, but large, number of unarmed civilians were gunned down.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

North Korea Order of Battle
Chosŏn inmin'gun
United States Order of Battle
Army
  • Motorized

Display AARs (2)

Expert Engineer Badges
Author thomaso827
Method Solo
Victor United States
Play Date 2015-02-14
Language English
Scenario KWPP048

This very small scenario has US and NKPA troops racing for the bridges in the town, the US to blow at least 2 of them, the NKPA to take the bridges and stop the destruction. NKPA start closer but the US have 2 Jeeps to move 2 units and roads to move on. Choices for the US is to move engineers to the bridges but leave them usnupported for a few turns while the infantry catch up or transport troops to hold a central hex and fight while the rest of the troops and the engineers catch up. I chose the latter, and with the high speed jeeps, was able to take that central town hex and dismount, causing the NKPA to have to fight to get close to bridges, while the 2 stacks, an enginner and an infantry, the captain and sergeant, walked and got to the northern 2 hexes with bridges and started setting their charges. The infantry defending kept the NKPA busy but one NKPA SMG with the Sgt moved closer to one of the northern bridges, prompting one of the supporting infantry unts and SGT to move forward and defend their engineer platoon for a few turns. I used the minefield counters from 1 to 3 to keep track of progress for the enginners, and both northern bridges were prepped and ready to blow on turn 7. US troops at both bridges moved back and successfully blew both, while the other stack of US troops fought desperately. In the end, with the 2 bridges gone for a US victory, I had decided to try to withdraw the US to the east, and the 2 infantry with a good LT, demoralized finally in an NKPA assault, failed their morale tests, which actually worked to their advantage and fled out of assault, squeeking by without losing a unit, but the LT that had led so well was lost. Game ended at turn 11, only the US LT having been lost, and objecive achieved. Great game.

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Korean War: Pusan Perimeter, scenario #48: Bridge Blowing
Author JayTownsend
Method Solo
Victor United States
Play Date 2019-01-27
Language English
Scenario KWPP048

Korean War: Pusan Perimeter, scenario #48: Bridge Blowing

Kind of a fun little scenario which can be hit or a miss but I enjoyed it and the strategies so I’ll call this one hit and if anything, it gives you a chance to blowup bridges, which is always fun but tense.

Since the battle centers around the four bridge hexes in the town and the North Koreans have a shorter distance to travel there, I loaded up two Infantry units and one leader on jeeps to beat them there and held them off in the town/city. The rest of the Americans travel on foot and the initial 5 or 6 turns, it was very tense trying to get my two engineer units ready to try and blow bridges while fighting off NKPA assaults. In the end I was able to blow up two bridges for an American victory but lost both jeep units and one step of Infantry but had a BLAST playing and winning this one, as the Americans.

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