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Mt. Austin I
Jungle Fighting #10
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 10th Mountain Gun Battalion
Japan 124th Infantry Regiment
Japan 228th Infantry Regiment
United States 132nd "Queen of Battle" Infantry Regiment
Display
Balance:



Overall balance chart for JuFi010
Total
Side 1 3
Draw 1
Side 2 0
Overall Rating, 4 votes
5
4
3
2
1
2.75
Scenario Rank: --- of 913
Parent Game Jungle Fighting
Historicity Historical
Date 1942-12-25
Start Time 12:00
Turn Count 14
Visibility Day
Counters 46
Net Morale 2
Net Initiative 1
Maps 1: Guad-ME
Layout Dimensions 84 x 55 cm
33 x 22 in
Play Bounty 139
AAR Bounty 171
Total Plays 4
Total AARs 1
Battle Types
Rural Assault
Conditions
Entrenchments
Hidden Units
Off-board Artillery
Scenario Requirements & Playability
Battle of the Bulge Counters
Guadalcanal Maps + Counters
Jungle Fighting Base Game
Introduction

With the departure of the 1st Marine Division, General Patch, commanding officer of the Americal Division, assumed command of all ground forces on Guadalcanal. He planned to launch a large-scale offensive toward Kokumbona in January, after additional units would have arrived on the island. In the meantime he ordered several operations to clear the Japanese from positions in the hills south and southwest of the Henderson Field perimeter. The first of these would eject the Japanese from an area in the foothills of Mt. Austin.

Conclusion

The Japanese easily repulsed the attack. The Americans failed to effectively locate the Japanese positions prior to their assault and found the Japanese fully prepared to meet them. The regimental commander halted the attack and ordered it resumed the following day.

Additional Notes

Elsenborn Ridge or Cassino '44 may be used for the U.S. units.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
United States Order of Battle
Army

Display AARs (1)

Jungle Fighting #10
Author triangular_cube
Method Solo
Victor Japan
Play Date 2023-02-10
Language English
Scenario JuFi010

Why stay in your entrenchments when you can chase the Americans off the board? Japanese have a set line of entrenchments on the board edge and the Americans have to take 1 for a draw, or 2 for the win. They have powerful OBA that only lasts a few turns, otherwise just a battalion of morale 7 infantry vs the Japanese with 9.

Early OBA is largely ineffective, causing 1 step loss and a handful of disruptions before it goes way. American INF advance through the spit of jungle up the middle dividing the entrenchment line, while the HMGs flank the Japanese left with a company. Japanese have their HMG and 70s on the wings, with their X3 INF stacks in the middle ready to jump out and assault as soon as the OBA is gone.

They do so, and are basically unstoppable due to the stackable assault bonuses. At the cost of 6 steps, they fully wipe the Americans from the board aside from 1 fleeing demed infantry way in the back.

Completely ahistorical and poorly balanced nonsense but this is typically how morale 9 turns out in PZG. Probably deserves a 1, but w/e, id be handing out a lot of 1s in this module so i had to lower the bar a bit.

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