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Tyranny and Mutation
Iron Wolves #10
(Defender) Lithuania vs Poland (Attacker)
Formations Involved
Lithuania 301st Battalion
Lithuania Lithuanian Territorial Defense Force
Poland 3rd National Defense Brigade
Display
Balance:



Overall balance chart for IrWo010
Total
Side 1 0
Draw 1
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
2.5
Scenario Rank: --- of 913
Parent Game Iron Wolves
Historicity Historical
Date 1944-05-13
Start Time 22:00
Turn Count 12
Visibility Night
Counters 45
Net Morale 1
Net Initiative 3
Maps 1: 10
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 145
AAR Bounty 165
Total Plays 2
Total AARs 2
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Entrenchments
Reinforcements
Scenario Requirements & Playability
Battle of the Bulge Maps
Iron Wolves Base Game
White Eagles Counters
Introduction

As Germany began to lose the Second World War, occupied lands were called on to provide manpower for the German war effort - factory and agricultural workers, for the most part, but also second-line troops for use against partisans. When members of one of these formations, the Lithuanian Territorial Defense Force, were implicated in the mass murder of Polish civilians in the province of Vilhynia, the Polish Home Army planned a strike against one of the larger Lithuanina units in the area.

Conclusion

The Battle of Murowana Oszmianka took place outside pre-war Lithuanian territory, and the unwilling "volunteers" had no desire to fight for Nazi Germany. The Poles practically wiped out the Lithuanian battalion, taking over 300 prisoners who were disarmed and allowed to march back to Lithuanian Defense Force headquarters wearing only their underwear and steel helmets. Large numbers of Lithuanian troops began to desert, and the day after the underwear-clad survivors returned the Germans massacred about 100 of them.


Display Order of Battle

Lithuania Order of Battle
Defense Force
Poland Order of Battle
Home Army
Wojska Lądowe

Display AARs (2)

Cleaning Up
Author Matt W
Method Solo
Victor Poland
Play Date 2012-10-01
Language English
Scenario IrWo010

The really fun thing about night scenarios is the ability to be able to maneuver very close to defending units without actually engaging them. The Lithuanians set up in a "v" formation facing north and the Poles enter the board in two groups, one from the north and a smaller group from the west. The group coming from the west immediately sends two platoons of STRZ to block the Lithuanian reinforcements, with the remainder engaging the westernmost entrenchment. The force coming from the north feints at the town and then swoops around the right wing of the Lithuanians again coming behind the town and avoiding the intended strong front of the "v" formation.

The real fight happened on the road to the south of town. The Lithuanians in the town are awaiting a strong reinforcement and need it to be able to hold the Poles off. The western force had already put a roadblock into place forcing the Lithuanians to move cross country. The Lithuanian reinforcements try mightily to get into the town but fail completely as they are cut to pieces by the Polish troops who have come from the north of town. None of the reinforcements even gets within shouting distance of the town.

Meanwhile smaller forces of Poles have moved into the town and are systematically rooting the Lithuanian territorials out of the buildings. At the game's end the Lithuanians only held a total of 1 town hex uncontested and 2 entrenchments. There were very few Polish losses while the Lithuanians melted away as a force with a 6/5 morale is likely to do.

I enjoyed the scenario as I usually do when there are truly awful troops involved. I give it a "3" and no higher, however as the Lithuanian player has a very tough time trying to get any traction. Still, well worth a play for the experience.

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Iron Wolves, scenario #10: Tyranny and Mutation
Author JayTownsend
Method Solo
Victor Draw
Play Date 2012-02-19
Language English
Scenario IrWo010

An odd matchup of forces: Lithuanian Territorial Defense Forces vs. the Polish Home Army, with the Lithuanians defending some town hexes and entrenchments at night with a one hex visibility and some reinforcements that might show up starting on turn number 3. The Polish must take these town & entrenchment hexes as both sides get 2 points for controlling them and one point for eliminated steps as well. The Polish have two more infantry counters overall but more important a better 7/5 morale compared to the Lithuanian’s 6/5 morale.

Not too many high lights other than assaulting town and entrenchment hexes in the dark with the Lithuanian reinforcements arriving on turn 4. Both sides controlled about half of the objectives, with the Lithuanians losing just a few more steps. The Polish had 12 points vs the Lithuanians 10 points. Not enough for either side to claim a victory, as it resulted in a tie.

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