Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Always Ready
Iron Curtain #7
(Attacker) United States vs Soviet Union (Attacker)
Formations Involved
Soviet Union 13th "Poltava" Guards Tank Division
United States 2nd "Always Ready" Armored Cavalry Regiment
Display
Balance:



Overall balance chart for IrCu007
Total
Side 1 3
Draw 0
Side 2 3
Overall Rating, 6 votes
5
4
3
2
1
4.17
Scenario Rank: 50 of 913
Parent Game Iron Curtain
Historicity Alt-History
Date 1948-06-29
Start Time 08:00
Turn Count 16
Visibility Day
Counters 44
Net Morale 0
Net Initiative 0
Maps 4: 15, 17, 20, 7
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 150
AAR Bounty 159
Total Plays 6
Total AARs 3
Battle Types
Meeting Engagement
Urban Assault
Conditions
Naval Bombardment
Terrain Mods
Scenario Requirements & Playability
Battle of the Bulge Counters
Edelweiss: Expanded Counters
Eastern Front Maps
Iron Curtain Base Game
Road to Berlin Maps + Counters
Introduction

Since World War II, the U.S. Army has depended on fast cavalry regiments for a variety of screening tasks. In later years these would rely heavily on helicopters, but in the 1940s and 1950s, tanks and armored personnel carriers had to suffice. On the southern front, the United States had much lighter forces in Austria than in Germany, and would have looked to the crack 2nd Cavalry to carry out any advance.

Conclusion

The 13th Guards, famous for their heroic struggle at Stalingrad, carried a reputation as one of the Red Army's best units and remained in the Group of Southern Forces in Hungary until 1989. In later years, Soviet planners would foresee overrunning all of eastern Austria to secure the southern flank of their advance into Germany and interrupt communications between Germany and Italy. But all foreign troops left peacefully in 1955, and Austria would not become an unwilling battlefield after all.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
Guards
  • Foot
  • Mechanized
  • Motorized
United States Order of Battle
Army
  • Foot
  • Mechanized
  • Motorized

Display AARs (3)

CRA: The Communist Republic of Austria
Author filbox
Method Solo
Victor Soviet Union
Play Date 2011-03-09
Language English
Scenario IrCu007

June 1948: the American 2nd Armored Cavalry squares off against the Russian Poltava Tank Division. The Americans, not wanting to get cooped up on just one third of the battlefield, decide to make good use of their superior speed, and move eastward. However they overstretch and quickly they find themselves in a pickle. Naively the American M24’s engage the T44’s in an AT firefight. Bad idea! Straightaway they know they made a terrible mistake! Within minutes, half of the American tank units are reduced to burning hulks, with not a mark on the superior Russian tanks. Demoralized, the Americans know that the battle is over and they decide to skedaddle to safety and to take some extra tank tactics seminars.

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La marea roja sube
Author Arensivia
Method Solo
Victor Soviet Union
Play Date 2011-10-15
Language English
Scenario IrCu007

1948, Encuentro en Austria: Los chaffee del 2º de caballería escoltan a la infantería hasta los pueblos de los tableros 7 y 15 y, aprovechando su superior movilidad, se colan tras el bosque pequeño del tablero 17. Los sovieticos, confiados en la superioridad de sus T44, avanzan muy espaciados con los guardias ocupando los pueblos de los tableros 20 y 17. Incluyso se permiten el lujo de enviar una sección al otro lado del rio.

En torno al turno 5 hay un impasse: nadie quiere ser el que le de la ventaja del primer disparo al otro. Finalmente, el americano aprovecha su movilidad para colarse a traves del bosque y de hecho, gana la iniciativa en el turno siguente y consigue disparar primero, eliminando dos etapas de los T44. Lamentablemente, pronto se demuestra que esa ventaja no es suficiente. El fuego sovietico es devastador y elimina a los M24 con solo una pérdida adicional. El único éxito lo consiguen los M8 que eliminan otra etapa mediante el procedimiento de asaltarla en un bosque.

Despues de la masacre de tanques, los sovieticos se dedican a las tareas de limpieza, concentrandose en un pueblo cada vez. El escenario termina antes de que hayan conquistado todos los pueblos del lado americano, pero no sin que ganen una victoria mayor.

Conclusión: no se si atribuir la derrota a la mala suerte con los dados, a mi incompetencia como americano o a que los T44 son demasiado buenos. A pesar de la inferioridad numérica, los T44 hacen baja con 7 o + (generalmente) mientras que sus contrincantes necesitan 11 o + contra ellos. El americano intentó repetidamente ganar el bono de flanqueo, pero sin éxito. La táctica de asaltarlos parece mas prometedora, aunque se descubrió demasiado tarde para hacer efecto en el resultado final. De todos modos, un juego muy tenso, y la duración relativamente corta lo hace mas interesante.

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Rolling Past the Von Trapp's
Author TheDoctor
Method Solo
Victor United States
Play Date 2014-01-25
Language English
Scenario IrCu007

Setup: Neither the Soviets or Americans begins on the map, therefore neither side begins setup.

Play: The Soviets scramble onto the map and take up defensive positions within the towns on Boards 20 and 17, forcing the Americans to waste precious time advancing all the way across the map. Once the Americans reach the Soviet perimeter, two of the M39's are destroyed by the gunboats. The Americans quickly retaliate by sinking the two Soviet gunboats while approaching the Soviet lines in the north.

The Americans send a smaller force south to capture an abandoned two hex town, and to prevent and counterattacks by the Soviets against the main American force. The Americans waste no time in assaulting the northern town, but are slowly ground down by the Soviet SMG's and T-44's in the town. After about four turns of continuous assaults, the Americans gain a foothold and the Soviet defense collapses.

The Soviets attempt an counterattack from the south, but the southern American force intercepts them, and repulses them. The American's northern force begins to recover and swings the their good order forces south, but the game ends before the Americans are able to launch an attack against the Soviet positions in the South.

Result: American Major Victory. The Victory Point Count stands at 42-68, with the Americans having a 16 point lead.

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