The Last Bullet Invasion of Germany #11 |
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(Defender) United States | vs | Germany (Attacker) |
Formations Involved | ||
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Germany | 12th Infantry Division | |
United States | 1st "Big Red One" Infantry Division | |
United States | 3rd "Spearhead" Armored Division |
Total | |
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Side 1 | 1 |
Draw | 0 |
Side 2 | 0 |
Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 913 |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-09-17 |
Start Time | 08:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 81 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 22, 24 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 169 |
AAR Bounty | 227 |
Total Plays | 1 |
Total AARs | 0 |
Battle Types |
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Urban Assault |
Scenario Requirements & Playability | |
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Elsenborn Ridge | Maps + Counters |
Invasion of Germany | Base Game |
Introduction |
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As Third Armored Division chewed through the Schill Line's fixed defenses, the German command despaired of stopping them. "Seventh Army will defend the West Wall to the last bullet," army commander Gen. Erich Brandenburger decreed. "The penetrations achieved by the enemy will be wiped out." A fresh division finally detrained to support the defenders, and 81st Corps flung at the Spearhead Division head on. |
Conclusion |
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After a heavy preparatory bombardment, the Germans came forward in a classic bayonet assault. Hopes of overwhelming the Americans through numbers and determination fell apart under murderous artillery fire. The 12th Infantry was a battle-hardened unit, brought up to full strength with well-trained replacements and possessing its full allotment of artillery and support weapons. None of that mattered, as the Americans defenses held with only minimal casualties and inflicted gruesome loses on the attackers. The Americans assault had been delayed, but at a frightful cost. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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