Attrition Warfare Red & White #10 |
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(Defender) Soviet Union | vs |
Poland
(Attacker)
United States (Attacker) |
Formations Involved | ||
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Poland | 12th Mechanized Infantry Division | |
Poland | 4th Infantry Division | |
Soviet Union | 1st Rifle Division | |
Soviet Union | 26th Guards Rifle Division | |
Soviet Union | 93rd Rifle Division |
Total | |
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Side 1 | 0 |
Draw | 0 |
Side 2 | 0 |
Overall Rating, 0 votes |
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0
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Scenario Rank: of |
Parent Game | Red & White |
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Historicity | Alt-History |
Date | 1951-11-05 |
Start Time | 13:00 |
Turn Count | 24 |
Visibility | Day & Night |
Counters | 132 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 15, 18, 24, 25 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 253 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Illumination |
Scenario Requirements & Playability | |
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Cassino '44 | Counters |
Elsenborn Ridge | Maps + Counters |
Hammer & Sickle | Counters |
Red & White | Base Game |
Patton's Nightmare | Counters |
Road to Berlin | Maps + Counters |
Introduction |
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A few miles south of Gdansk, the American and Polish forces continue to face off against the Soviets. Second-tier Soviet units have begun to appear on the battlefield as battered front line units are pulled of the line to refit. Both sides want to push the other back, whatever the state of their own forces. |
Conclusion |
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This kind of battle, where the forces are roughly equal, is the greatest challenge for a commander. It requires the most cunning use of terrain and unit abilities, the finest use of terrain for cover and maneuver, and a little luck. Both sides need a big win. |
Additional Notes |
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Special rules are used to reflect Spetnaz activity prior to scenario start. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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