Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Kursk - South Flank Scenario 34: With Reckless Abandon
Variant Panthers #5
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 2nd SS "Das Reich" Division
Soviet Union 183rd Rifle Division
Soviet Union 2nd Guards Tank Corps
Display
Balance:



Overall balance chart for GrDa005
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game Variant Panthers
Historicity Alt-History
Date 1943-07-12
Start Time 11:15
Turn Count 30
Visibility Day
Counters 281
Net Morale 0
Net Initiative 2
Maps 4: 36, 37, 38, 39
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 248
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Variant Panthers Base Game
South Flank Maps + Counters
Introduction

The “Germany” Regiment’s records state they were attacked with a reckless abandon the moment they started their own attack. Complicating matters for them was the fact that Colonel A. K. Brazhnikov’s 4th Guards Tank Brigade was spearheading the counterattack, and as a commander Brazhnikov had few equals on either side. The only saving grace for the Germans was that 2nd Guards Tank Corps had been whittled down to 120 tanks in the previous days fighting.

Conclusion

The Soviets drove right through the “Germany” Regiment’s 3rd Battalion and overwhelmed the 1st Battalion. They then pushed aside 1st Battalion of Der Führer Regiment and reached Iasnaia Poliana itself. Much cursing in II SS Panzer Corps HQ did little to help the situation, but the reinforcements sent by SS Reich Division did. They reported driving the enemy from the field despite heavy losses. Unknown to the Germans, heavy rain and events farther south had forced the Soviets to pull 26th Guards Tank Brigade out of the fight and send it south immediately.

Additional Notes

The Skoda Panther counters replace the PzIIIj or PzIVe and PzIVf2 tanks in this scenario.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Schutzstaffel
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized
Guards
  • Motorized
  • Towed

Display Errata (5)

5 Errata Items
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 408

The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.

(rerathbun on 2012 Mar 21)
Overall balance chart for 408

Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).

(rerathbun on 2014 Feb 14)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Fire and Rain
Author Schoenwulf
Method Solo
Victor Germany
Play Date 2022-05-30
Language English
Scenario GrDa005

This scenario uses Scenario # 34 (“With Reckless Abandon”) from Kursk: South Flank with the Skoda Panther variant in play. This substitutes six Pz42t units for the six PzIIIJ ones called in the German scenario reinforcements. The Germans set up their defensive line with units in the woods and town hexes on Maps 36 & 37 with a INF, HMG, & StuGIIIG platoons in town and 50mm & StuGIIIG platoons covering the clear advance routes for Soviet armor in the hopes of getting crossfires. The balance of the German units set up a fairly strong defensive line on the hills running north to south on Maps 38 & 39 with the 88mm and mortar platoons available for bombardment of approaching Soviet units. The Soviets set up on the east edge of the maps with the Guards units forming the north force and the RKKA the south; they formed a continuous front across the edge of the maps. The 2nd Guards Tanks Corps advanced on the town on Map 37, as the RKKA plodded westward at a very slow pace. FOW rules were in play, and a number of early turns ended prematurely, but the Soviets were withing firing range of the town and ready to strike by Turn 4. German OBA and Nebelwerfer fire slowed the general Soviet advance, taking four steps in the process and really slowing the RKKA, who were also slowed by FOW. The Soviets proceeded to surround the town and controlled three of the four town hexes by Turn 9, but they had lost 18 steps to only 12 for the Germans. They decided to continue the push west, leaving a small force to contain the two remaining German platoons to a single town hex. German reinforcements arrived on Turn 12 while the weather remained clear until Turn 15. During that time, the German units moved east and were just beginning to engage the Soviets in the north sector. When the thunderstorm hit, the Soviets were forced to pull back some of their better units, but the Guards forces still made progress upslope toward the high hill hex on Map 38. As German units moved forward and reinforced the 40-meter hilltop, the Guards, now with reduced forces due to the storm, were pushed back off the hill. RKKA forces on the south flank encountered similar problems as they were rebuffed in trying to capture the south ridge. The weakening of Soviet forces from the storm and the poor morale of the RKKA units prevented any further progress. This left the Germans with 52 VP’s from hills & towns versus 12 VP’s for the Soviets. Step losses were 99 for the Soviets versus 66 for the Germans, resulting in total VP’s of 151 (German) versus 78 (Soviet), a Major German Victory.

This scenario is driven by German setup, as it is tough for the Soviets to break a line of dug-in MG42’s protected by upslope or settled in the towns. The arrival of German reinforcements is key for German success; if they get on the map before the Soviet armor can make a strong push westward, the tank battle is on and the Panthers can be tough. Also, the arrival of the thunderstorm is a problem for the Soviets if the Germans have had time to get their tanks into the field of battle. One thing the Soviets should probably have done here is to bypass the town on Map 37 and just press westward with all haste to the north ridge. That would have given them a better chance of taking more hill VP’s, but the opp fire from those dug-in Germans on the hill still could slow progress. Swarming may be the best approach!

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