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Task Force O'Connor
Go for Broke #22
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 716th Infantry Division
United States 442nd "Nisei" Infantry Regiment
Display
Balance:



Overall balance chart for GofB022
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game Go for Broke
Historicity Historical
Date 1944-10-21
Start Time 08:30
Turn Count 15
Visibility Day
Counters 64
Net Morale 1
Net Initiative 3
Maps 2: 10, 9
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 159
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Ambush
Hill Control
Road Control
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Scenario Requirements & Playability
Battle of the Bulge Maps
Elsenborn Ridge Counters
Go for Broke Base Game
Introduction

A search of a dead German officer had yielded a map and documentation of the defenses in the area. The regiment wanted to capitalize on this intelligence windfall, and assigned Major Emmet O'Connor to lead Companies F and L deep behind enemy lines to take the Germans by surprise. Long before daylight the men set out, encircling the enemy positions. Once the enemy was well engaged from the west the major and his men leapt from their hiding places to strike the unwitting Germans from the rear.

Conclusion

The Germans had been holding their own on Hill 505 until Major O'Connor's attack from the rear confused and disorientated them. Resistance there quickly crumbled and long before noon the Nisei were heading for their next objective, La Broquaime, which was soon secured.


Display Order of Battle

Germany Order of Battle
Heer
United States Order of Battle
Army

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Hide and Seek
Author Matt W
Method Solo
Victor United States
Play Date 2012-04-15
Language English
Scenario GofB022

Warning**, Do not attempt to play this solo. Both sides have hidden units and the search for these units and the impact of the search on achieving victory conditions is critical.

Still the need for the American force to find the hidden Germans to permit them to avoid losing either the hill or the east west road victory conditions forces a dispersal of force that, in 15 turns could be critical.

At the same time, the hidden Task Force O'Connor can be searched for by the German although finding them creates a real issue for the Germans given the surprise modifier it creates.

In my play the force entering the board cleared the hill and found the hidden Germans at the south end of the hill by Turn 6. It took until turn 9 to finish off the hidden Germans by which time TF O'Connor had revealed itself and fought its way into La Broquaime. At the end of Turn 10 La Broquaime was being assaulted from both sides, the Americans already had control of 1/2 of the town and the German major had just been captured triggering a decapitation. The Germans fought bravely but they simply didn't have the firepower necessary to hold up the Nisei and the morale advantage was deadly in the town hexes. By turn 13 it was all over.

There are a ton of choices for both sides in this scenario and with smaller forces it is well suited for a face to face or chat session. It finishes quickly and has quite a bit of tension to it. Even as a solo play I found it fun. I give it a "4" played solo but played ftf it would probably carry a 5.

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