Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Northwest of Cecina
Go for Broke 2 #12
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 19th Luftwaffe Field Division
United States 100th "Purple Heart" Infantry Battalion
United States 442nd "Nisei" Infantry Regiment
Display
Balance:



Overall balance chart for GfB2012
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Go for Broke 2
Historicity Historical
Date 1944-07-01
Start Time 10:00
Turn Count 15
Visibility Day
Counters 58
Net Morale 1
Net Initiative 2
Maps 2: 22, 57
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 220
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Road Control
Rural Assault
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Scenario Requirements & Playability
Elsenborn Ridge Maps + Counters
Go for Broke 2 Base Game
Invasion 1944 Counters
Liberation 1944 Maps
Introduction

Fifth Army directed the 442nd Regimental Combat Team to push across the Cecina River and establish a bridgehead. After the Nisei managed to overcome the doughty defenders along the river they took some time to regroup. Rested, fed, and re-equipped, with more bullets and grenades, the now seasoned Americans headed northward to secure their objective for the day - an innocuous road junction five miles northwest of the Cecina.

Conclusion

Fortune favors the bold, or so the saying goes. The Nisei pushed hard on the fleet-footed German airmen who gave way to their stalwart northward trudging foe. Resistance did not stiffen until the Nisei approached the vicinity of the critical road juncture. Here the reluctant Luftwaffe infantry dug in and made their stand. Not willing to throw away lives unnecessarily, the Nisei called in a heavy artillery barrage which soon convinced Kesselring's men to find a better place to fight.

Additional Notes

This scenario is an updated version of the "Northwest of Cecina" scenario from the 1st edition of Go for Broke.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Luftwaffe
  • Motorized
United States Order of Battle
Army
  • Mechanized

Display Errata (1)

1 Errata Item
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Errors? Omissions? Report them!
Page generated in 0.519 seconds.