Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Hell River
Fall of France 2 #17
(Attacker) Germany vs France (Defender)
Formations Involved
France 55e Division d'Infanterie
Germany Grossdeutschland Division
Display
Balance:



Overall balance chart for FoF2017
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-13
Start Time 15:00
Turn Count 12
Visibility Day
Counters 47
Net Morale 1
Net Initiative 2
Maps 1: 30
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 166
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
River Crossing
Conditions
Entrenchments
Off-board Artillery
Smoke
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

The heavily fortified Meuse River in the French Ardennes was a formidable obstacle, so the Germans planned their assault carefully. Thorough reconnaissance pinpointed every French bunker, and spies confirmed that most of the fortifications around Sedan had not been completed. First Panzer Division and Infantry Regiment Grossdeutschland would spearhead the attack on the city. A five-hour aerial bombardment fell on Sedan the morning of May 13 and in the silence that followed the German ground forces attacked.

Conclusion

The Germans deployed smoke to conceal the troops paddling furiously across the river. Still shocked by the incredible force of the aerial bombardment, the French finally emerged from their shelters and began firing at the attacking German forces. Bunker Number 211 put up fierce resistance, causing the Germans to bring up artillery and assault guns to fire directly at the pillbox openings. Gennan engineers led the assault on the French fortifications, using demolition charges to clear the French trenches. French resistance crumbled under the seemingly unstoppable German momentum, and in just a few hours the Germans had established a two-kilometer-deep bridgehead.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
  • Misc
  • Towed
Germany Order of Battle
Grossdeutschland Division
Heer
  • Foot

Display Errata (1)

1 Errata Item
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

Fall of France 2 #17 - Hell River
Author Juiceman
Method Solo
Victor Germany
Play Date 2023-04-01
Language English
Scenario FoF2017

Interesting scenario due to the setup and special rules find the Germans trying to force a river crossing against casemates and entrenched French reserve troops. The Germans attacked the right flank of the French defense where there was only two casemates guarding the river (a 4-4 & 3-3), the formidable casemates were on the French left. Did not take long for the Germans to establish a small bridgehead and expand it, eventually getting almost all of their units across the river.

All casemates were drawn & placed blind, they were not revealed unit a German unit was adjacent or after the game.

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