Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Skirmish at Vance
Fall of France 2 #2
(Defender) Germany vs France (Attacker)
Formations Involved
France 2e Division Légère de Cavalerie
Germany Grossdeutschland Division
Display
Balance:



Overall balance chart for FoF2002
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-10
Start Time 09:30
Turn Count 12
Visibility Day
Counters 20
Net Morale 1
Net Initiative 0
Maps 1: 29
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 159
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Bridge Control
Inflict Enemy Casualties
Road Control
Conditions
Hidden Units
Minefields
Reinforcements
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

Coming out of Hachy, the vanguard of Infantry Regiment Grossdeutschland arrived in Vance on the Arlon-Florenville road, and immediately realized that they would have a much easier time than anticipated: the three casemates intended to defend the road junction were not occupied, and no road destruction had been carried out in the area. Turning west, the Grossdeutschland vehicles set off in the direction of Etalle along the main road. However, the Germans left a flank guard near the bridge over the Semois, which camouflaged itself behind a low wall and watched the roads leading south. Soon enough, French recon elements appeared.

Conclusion

The French crossed the Belgian border at around 0800, passed over the Semois bridge at Vance and continued to the east. After spotting a German motorcyclist in Vance, the French commander. Maj. Arnaud de Verthamon, sent a small detachment back to secure the bridge. As French engineers started to place mines, the Germans appeared and a firefight broke out. The French fell back on the Vance mill, while Verthamon decided to fall back south of Vance and rejoins the detachment. On the German side, reinforcements including tanks helped power an advance, but the French dug in around the mill and held them off. At noon, Verthamon called a retreat and the French pulled out toward Buzenol after destroying two German tanks.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Portees: Trucks with mounted Anti-Tank guns, Anti-Aircraft weapons, or artillery. Stack as combat units. Move like trucks, but fire like guns. Do not limber or unlimber. Have the truck's -1 armor value. Truck and gun are treated as a single unit, and do not transport other units. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
  • Motorized
Germany Order of Battle
Grossdeutschland Division
  • Foot
Heer
  • Mechanized
  • Motorized

Display Errata (1)

1 Errata Item
Scen 2

The reduced status of the French ENG appears to be a typo. French ENG units are still only have 1 step.

(plloyd1010 on 2023 Mar 17)
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