Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Always Ready
Fall of France 1 #35
(Attacker) Germany vs France (Defender)
Formations Involved
France Groupement Andre
Germany 260th Infantry Division
Germany 269th Infantry Division
Display
Balance:



Overall balance chart for FaoF035
Total
Side 1 7
Draw 0
Side 2 3
Overall Rating, 10 votes
5
4
3
2
1
3
Scenario Rank: 703 of 913
Parent Game Fall of France 1
Historicity Historical
Date 1940-05-23
Start Time 06:00
Turn Count 18
Visibility Day
Counters 71
Net Morale 0
Net Initiative 0
Maps 2: 27, 28
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 106
AAR Bounty 165
Total Plays 10
Total AARs 2
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Fall of France 1 Base Game
Introduction

The Forward elements of the retreating Groupement Andre forced their way through Blaregnies, but the rest of the column got stuck there. The forward elements continued on toward Conde-sur-Escaut, but soon ran into units from the 260th and 269th Infantry Divisions. These were second- and fourth-wave units of relatively poor quality.

Conclusion

The firing started when the French reached the outskirts of the village of Thulin. French commanding officer Lt-Col Puccinelli immediately pushed forward and took the village along the several German prisoners. The French then moved on the railway 600 meters north if Thulin where German troops had formed a defensive line. The French attacked with fixed bayonets and gained the upper hand, but then German reinforcements arrived along with artillery support. the courageous French troops kept fighting but were soon overwhelmed, and Puccinelli was wounded two times and captured.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

France Order of Battle
Armée de Terre
  • Motorized
Germany Order of Battle
Heer
  • Motorized
  • Towed

Display Errata (3)

3 Errata Items
Scen 35

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (2)

Next time, hit them harder and faster
Author J6A
Method Solo
Victor Germany
Play Date 2018-10-22
Language English
Scenario FaoF035

This is an interesting scenario. A smallish French force, mostly infantry, has to seize several villages from a German recon force before a much larger German infantry force kicks them out. Speed is key here, as the French 3-3 INF cannot keep up with the German 5-3 INF, especially when they are outnumbered 2-1 or more. So, I rushed forces up the middle, splitting a few platoons off to take the outlying villages, with the main force trying to take as many town hexes as possible and eliminate the recon force. The lone French DRG unit went to take one last town hex and then flank the Germans. This didn't work well, as they motorcyclists were demoralized after taking the town hex, and played almost no part in the rest of the battle.

Meanwhile, in the center, the French did grab a lot of town hexes, and got up to the towns in relatively good order, however they could do nothing to the Germans in melee. Even when I had 3 INF in a hex with a leader against a single German INF, the French couldn't do more than tie them up. The Germans outrolled the French for the most part, and the bottom line is that rolling assaults on the 5 column (9 +1 columns for leader -2 columns for town) doesn't do much. So, by the time the German reinforcements arrived, many of the French troops were tied up in melees. The German reinforcements ground forward, using their superior firepower to shoot up and/or assault the French out of the towns. I called it when the Germans hit major victory territory, about 4 turns from the end, because the French had taken heavy casualties and had little to no counterattack potential left.

This isn't a bad scenario, it was a bit tense to see if the Germans could push the French back, and a few different die rolls in the early going could have left the French in a much better defensive position. Still, the numbers game doesn't work in the French favor here, so a French victory will be tough.

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French Shoot Their Bolt and Pay the Price
Author KirkH
Method Solo
Victor Germany
Play Date 2010-11-05
Language English
Scenario FaoF035

Germans set up their four units spread out among four eastern town hexes on board 28. The French knew they had to be aggressive early before the German reinforcements arrived, so they headed directly west along the central road with the goal being the large town at the northwest corner of board 28. The French advance didn't accomplish much and their units were too spread out when the German reinforcements arrived on turn 8. Half the Germans advanced on the northern part of the board and took the large westerly town, while the other half advanced from the southern part of the west edge and took the large town on the eastern map. In the end all the French units were eliminated and not a single German step was lost. This one could be closer if the French player plays conservatively early and makes sure his units are in better defensive positions when the German reinforcmenets join the fray.

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